ReachGraphicsDemo (Windows).csproj 5.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{EF8F598D-9F68-44B1-9DD1-BEF79E088CF9}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>XnaGraphicsDemo</RootNamespace>
  11. <AssemblyName>XnaGraphicsDemo</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>2c0a54c1-9a32-4765-8a0a-c9dd328bf889</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <ApplicationIcon>Game.ico</ApplicationIcon>
  20. <Thumbnail>GameThumbnail.png</Thumbnail>
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  23. <OutputPath>bin\x86\Debug</OutputPath>
  24. <ErrorReport>prompt</ErrorReport>
  25. <WarningLevel>4</WarningLevel>
  26. <NoStdLib>true</NoStdLib>
  27. <UseVSHostingProcess>false</UseVSHostingProcess>
  28. <PlatformTarget>x86</PlatformTarget>
  29. <DebugSymbols>true</DebugSymbols>
  30. <DebugType>full</DebugType>
  31. <Optimize>false</Optimize>
  32. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  33. <XnaCompressContent>false</XnaCompressContent>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  36. <OutputPath>bin\x86\Release</OutputPath>
  37. <ErrorReport>prompt</ErrorReport>
  38. <WarningLevel>4</WarningLevel>
  39. <NoStdLib>true</NoStdLib>
  40. <UseVSHostingProcess>false</UseVSHostingProcess>
  41. <PlatformTarget>x86</PlatformTarget>
  42. <DebugType>pdbonly</DebugType>
  43. <Optimize>true</Optimize>
  44. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  45. <XnaCompressContent>true</XnaCompressContent>
  46. </PropertyGroup>
  47. <ItemGroup>
  48. <Compile Include="AlphaDemo.cs" />
  49. <Compile Include="BasicDemo.cs" />
  50. <Compile Include="DualDemo.cs" />
  51. <Compile Include="EnvmapDemo.cs" />
  52. <Compile Include="MenuComponent.cs" />
  53. <Compile Include="MenuEntry.cs" />
  54. <Compile Include="ParticleDemo.cs" />
  55. <Compile Include="Properties\AssemblyInfo.cs" />
  56. <Compile Include="SkinnedDemo.cs" />
  57. <Compile Include="Sky.cs" />
  58. <Compile Include="Tank.cs" />
  59. <Compile Include="TitleMenu.cs" />
  60. <None Include="Properties\AppManifest.xml" />
  61. <None Include="Properties\WindowsPhoneManifest.xml" />
  62. <Compile Include="Program.cs" />
  63. <Compile Include="DemoGame.cs" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <Content Include="Game.ico" />
  67. <Content Include="GameThumbnail.png">
  68. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  69. </Content>
  70. </ItemGroup>
  71. <ItemGroup>
  72. <None Include="App.config" />
  73. </ItemGroup>
  74. <ItemGroup>
  75. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  76. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  77. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  78. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  79. <Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  80. <Reference Include="mscorlib">
  81. <Private>False</Private>
  82. </Reference>
  83. <Reference Include="System">
  84. <Private>False</Private>
  85. </Reference>
  86. <Reference Include="System.Core">
  87. <Private>False</Private>
  88. </Reference>
  89. <Reference Include="System.Xml">
  90. <Private>False</Private>
  91. </Reference>
  92. <Reference Include="System.Xml.Linq">
  93. <Private>False</Private>
  94. </Reference>
  95. </ItemGroup>
  96. <ItemGroup>
  97. <ProjectReference Include="..\DataTypes\DataTypes %28Windows%29.csproj">
  98. <Project>{24A0BCFD-3B8C-4AC3-AE75-E50D2F7B8C79}</Project>
  99. <Name>DataTypes %28Windows%29</Name>
  100. </ProjectReference>
  101. <ProjectReference Include="..\XnaGraphicsDemoContent\ReachGraphicsDemoContent.contentproj">
  102. <Project>{C09C6D8E-12BF-4913-ACF6-5E35FDD1BD9F}</Project>
  103. <Name>ReachGraphicsDemoContent %28Content%29</Name>
  104. <XnaReferenceType>Content</XnaReferenceType>
  105. </ProjectReference>
  106. </ItemGroup>
  107. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  108. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  109. <!--
  110. To modify your build process, add your task inside one of the targets below and uncomment it.
  111. Other similar extension points exist, see Microsoft.Common.targets.
  112. <Target Name="BeforeBuild">
  113. </Target>
  114. <Target Name="AfterBuild">
  115. </Target>
  116. -->
  117. </Project>