ReachGraphicsDemoContent.contentproj 5.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{C09C6D8E-12BF-4913-ACF6-5E35FDD1BD9F}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>XnaGraphicsDemoContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="font.spritefont">
  20. <Name>font</Name>
  21. <Importer>FontDescriptionImporter</Importer>
  22. <Processor>FontDescriptionProcessor</Processor>
  23. <SubType>Designer</SubType>
  24. </Compile>
  25. </ItemGroup>
  26. <ItemGroup>
  27. <Compile Include="dude.fbx">
  28. <Name>dude</Name>
  29. <Importer>FbxImporter</Importer>
  30. <Processor>SkinnedModelProcessor</Processor>
  31. <ProcessorParameters_DefaultEffect>SkinnedEffect</ProcessorParameters_DefaultEffect>
  32. </Compile>
  33. </ItemGroup>
  34. <ItemGroup>
  35. <ProjectReference Include="..\ContentPipelineExtension\ContentPipelineExtension.csproj">
  36. <Project>{9CB60B96-5525-4FA1-888C-5C4AFD472668}</Project>
  37. <Name>ContentPipelineExtension</Name>
  38. </ProjectReference>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="tank.fbx">
  42. <Name>tank</Name>
  43. <Importer>FbxImporter</Importer>
  44. <Processor>ModelProcessor</Processor>
  45. </Compile>
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="saucer.fbx">
  49. <Name>saucer</Name>
  50. <Importer>FbxImporter</Importer>
  51. <Processor>EnvironmentMappedModelProcessor</Processor>
  52. </Compile>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="BigFont.spritefont">
  56. <Name>BigFont</Name>
  57. <Importer>FontDescriptionImporter</Importer>
  58. <Processor>FontDescriptionProcessor</Processor>
  59. </Compile>
  60. </ItemGroup>
  61. <ItemGroup>
  62. <Compile Include="cat.tga">
  63. <Name>cat</Name>
  64. <Importer>TextureImporter</Importer>
  65. <Processor>TextureProcessor</Processor>
  66. <ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
  67. </Compile>
  68. </ItemGroup>
  69. <ItemGroup>
  70. <Compile Include="model.fbx">
  71. <Name>model</Name>
  72. <Importer>FbxImporter</Importer>
  73. <Processor>DualTextureProcessor</Processor>
  74. <ProcessorParameters_GenerateMipmaps>False</ProcessorParameters_GenerateMipmaps>
  75. </Compile>
  76. </ItemGroup>
  77. <ItemGroup>
  78. <Compile Include="background.jpg">
  79. <Name>background</Name>
  80. <Importer>TextureImporter</Importer>
  81. <Processor>TextureProcessor</Processor>
  82. </Compile>
  83. </ItemGroup>
  84. <ItemGroup>
  85. <Compile Include="sky.bmp">
  86. <Name>sky</Name>
  87. <Importer>TextureImporter</Importer>
  88. <Processor>SkyProcessor</Processor>
  89. </Compile>
  90. </ItemGroup>
  91. <ItemGroup>
  92. <Compile Include="grid.x">
  93. <Name>grid</Name>
  94. <Importer>XImporter</Importer>
  95. <Processor>ModelProcessor</Processor>
  96. </Compile>
  97. </ItemGroup>
  98. <ItemGroup>
  99. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  100. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  101. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  102. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  103. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  104. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  105. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  106. </ItemGroup>
  107. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  108. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  109. Other similar extension points exist, see Microsoft.Common.targets.
  110. <Target Name="BeforeBuild">
  111. </Target>
  112. <Target Name="AfterBuild">
  113. </Target>
  114. -->
  115. </Project>