SpacewarContentWindows.contentproj 33 KB

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  46. <Compile Include="Audio\SpaceWar.xap">
  47. <Name>SpaceWar</Name>
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  166. <Compile Include="Shaders\backdrop.fx">
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  168. <Importer>EffectImporter</Importer>
  169. <Processor>EffectProcessor</Processor>
  170. </Compile>
  171. <Compile Include="Shaders\ship.fx">
  172. <Name>ship</Name>
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  176. <Compile Include="Shaders\simple.fx">
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  181. <Compile Include="Shaders\simplescreen.fx">
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  186. <Compile Include="Shaders\sun.fx">
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  190. </Compile>
  191. <Compile Include="Textures\p1_reflection_cubemap.dds">
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  197. <Compile Include="Textures\p2_reflection_cubemap1.dds">
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  211. <Compile Include="Audio\Waves\Collisions\phase_collide_ship1.wav">
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  216. <Compile Include="Audio\Waves\Collisions\phase_collide_ship2.wav">
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  221. <Compile Include="Audio\Waves\Collisions\shield_collide_ship1.wav">
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  226. <Compile Include="Audio\Waves\Collisions\shield_collide_ship2.wav">
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  231. <Compile Include="Audio\Waves\Explosions\explosion1.wav">
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  236. <Compile Include="Audio\Waves\Explosions\explosion2.wav">
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  241. <Compile Include="Audio\Waves\Music\Menu_Loop.wav">
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  251. <Compile Include="Audio\Waves\Powerups\countdown_expire.wav">
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  276. <Compile Include="Audio\Waves\Powerups\weapon_pickup.wav">
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  286. <Compile Include="Audio\Waves\Powerups\weapon_pickup_alt_retro.wav">
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  291. <Compile Include="Audio\Waves\Ships\accel1_noloop.wav">
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  296. <Compile Include="Audio\Waves\Ships\engine_1.wav">
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  301. <Compile Include="Audio\Waves\Ships\engine_2.wav">
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  318. <Importer>WavImporter</Importer>
  319. <Processor>SoundEffectProcessor</Processor>
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  321. <Compile Include="Audio\Waves\UI\menu_bad_select.wav">
  322. <Name>menu_bad_select</Name>
  323. <Importer>WavImporter</Importer>
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  326. <Compile Include="Audio\Waves\UI\menu_scroll.wav">
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  328. <Importer>WavImporter</Importer>
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  331. <Compile Include="Audio\Waves\UI\menu_select.wav">
  332. <Name>menu_select</Name>
  333. <Importer>WavImporter</Importer>
  334. <Processor>SoundEffectProcessor</Processor>
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  336. <Compile Include="Audio\Waves\UI\menu_select2.wav">
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  346. <Compile Include="Audio\Waves\UI\points_tally.wav">
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  349. <Processor>SoundEffectProcessor</Processor>
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  351. <Compile Include="Audio\Waves\Weapons\damage1.wav">
  352. <Name>damage1</Name>
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  354. <Processor>SoundEffectProcessor</Processor>
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  356. <Compile Include="Audio\Waves\Weapons\damage2.wav">
  357. <Name>damage2</Name>
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  359. <Processor>SoundEffectProcessor</Processor>
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  361. <Compile Include="Audio\Waves\Weapons\explosion3.wav">
  362. <Name>explosion3</Name>
  363. <Importer>WavImporter</Importer>
  364. <Processor>SoundEffectProcessor</Processor>
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  366. <Compile Include="Audio\Waves\Weapons\hax2_fire.wav">
  367. <Name>hax2_fire</Name>
  368. <Importer>WavImporter</Importer>
  369. <Processor>SoundEffectProcessor</Processor>
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  371. <Compile Include="Audio\Waves\Weapons\hax2_fire2.wav">
  372. <Name>hax2_fire2</Name>
  373. <Importer>WavImporter</Importer>
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  376. <Compile Include="Audio\Waves\Weapons\hax2_fire_alt.wav">
  377. <Name>hax2_fire_alt</Name>
  378. <Importer>WavImporter</Importer>
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  381. <Compile Include="Audio\Waves\Weapons\hyperspace_activate.wav">
  382. <Name>hyperspace_activate</Name>
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  386. <Compile Include="Audio\Waves\Weapons\hyperspace_return.wav">
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  389. <Processor>SoundEffectProcessor</Processor>
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  391. <Compile Include="Audio\Waves\Weapons\pdp1_fire.wav">
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  401. <Compile Include="Audio\Waves\Weapons\pdp3_fire.wav">
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  422. <Name>tx0_fire3</Name>
  423. <Importer>WavImporter</Importer>
  424. <Processor>SoundEffectProcessor</Processor>
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  426. <Compile Include="Fonts\health.tga">
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  436. <Compile Include="Fonts\hud_weapon_icons.tga">
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  466. <Compile Include="Fonts\weapon_small_font.tga">
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  468. <Importer>TextureImporter</Importer>
  469. <Processor>TextureProcessor</Processor>
  470. </Compile>
  471. <Compile Include="Textures\asteroid1.tga">
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  473. <Importer>TextureImporter</Importer>
  474. <Processor>TextureProcessor</Processor>
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  476. </Compile>
  477. <Compile Include="Textures\asteroid1N.tga">
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  479. <Importer>TextureImporter</Importer>
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  494. <Compile Include="Textures\B1_nebula02.jpg">
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  496. <Importer>TextureImporter</Importer>
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  499. <Compile Include="Textures\B1_stars.jpg">
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  504. <Compile Include="Textures\bfg_proj.tga">
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  582. <Compile Include="Textures\p2_rocket.tga">
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  588. <Compile Include="Textures\pea_proj.tga">
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  594. <Compile Include="Textures\pencil_p1_diff_v1.tga">
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  596. <Importer>TextureImporter</Importer>
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  600. <Compile Include="Textures\pencil_p1_diff_v2.tga">
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  602. <Importer>TextureImporter</Importer>
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  612. <Compile Include="Textures\pencil_p2_diff_v1.tga">
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  618. <Compile Include="Textures\pencil_p2_diff_v2.tga">
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  629. </Compile>
  630. <Compile Include="Textures\retro_backdrop.jpg">
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  632. <Importer>TextureImporter</Importer>
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  635. <Compile Include="Textures\rocket_proj.tga">
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  637. <Importer>TextureImporter</Importer>
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  640. </Compile>
  641. <Compile Include="Textures\saucer_p1_diff_v1.tga">
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  643. <Importer>TextureImporter</Importer>
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  647. <Compile Include="Textures\saucer_p1_diff_v2.tga">
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  665. <Compile Include="Textures\saucer_p2_diff_v2.tga">
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  677. <Compile Include="Textures\ship_select_FINAL.png">
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  682. <Compile Include="Textures\Spacewar_Title_FINAL.jpg">
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  687. <Compile Include="Textures\suntest1.tga">
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  717. <Compile Include="Textures\thrust_stripSmall.tga">
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  734. <Compile Include="Textures\weapon_select_FINAL.png">
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  808. Other similar extension points exist, see Microsoft.Common.targets.
  809. <Target Name="BeforeBuild">
  810. </Target>
  811. <Target Name="AfterBuild">
  812. </Target>
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  814. </Project>