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- #region File Description
- //-----------------------------------------------------------------------------
- // Font.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Text;
- using Microsoft.Xna.Framework;
- using System.Diagnostics;
- using Microsoft.Xna.Framework.Graphics;
- #endregion
- namespace Spacewar
- {
- /// <summary>
- /// Different fonts for use in SpacewarGame
- /// </summary>
- public enum FontStyle
- {
- /// <summary>
- /// Large gold font for in game scores
- /// </summary>
- Score,
- /// <summary>
- /// Large font used on weapon selection screen
- /// </summary>
- WeaponLarge,
- /// <summary>
- /// Small font used on weapon selection screen
- /// </summary>
- WeaponSmall,
- /// <summary>
- /// Font used for countdown on game screen
- /// </summary>
- GameCountDown,
- /// <summary>
- /// Font that stores the 'player1' and 'player2' strings "1" and "2"
- /// </summary>
- GamePlayerNames,
- /// <summary>
- /// The blue score buttons "0" and "1"
- /// </summary>
- ScoreButtons,
- /// <summary>
- /// The weapon icons "01234" for player1 "56789" for player2
- /// </summary>
- WeaponIcons,
- /// <summary>
- /// The 5 states of the healthbar "54321"
- /// </summary>
- HealthBar,
- /// <summary>
- /// The names of the 3 ships "012"
- /// </summary>
- ShipNames,
- }
- /// <summary>
- /// Utility wrapper for pulling digits from a small font sheet
- /// </summary>
- public static class Font
- {
- /// <summary>
- /// Assumes fonts are in single row in the order 01234567890$,
- /// </summary>
- private static SpriteBatch batch;
- private struct FontInfo
- {
- public string Filename;
- public string Characters;
- public int StartOffset;
- public int CharacterSpacing;
- public int CharacterWidth;
- public int CharacterHeight;
- public FontInfo(string fileName, string characters, int startOffset, int characterSpacing, int characterWidth, int characterHeight)
- {
- Filename = fileName;
- Characters = characters;
- CharacterHeight = characterHeight;
- StartOffset = startOffset;
- CharacterSpacing = characterSpacing;
- CharacterWidth = characterWidth;
- }
- }
- private static FontInfo[] _fontInfo = new FontInfo[]
- {
- new FontInfo(@"fonts\in-game_score", "0123456789", 0, 60, 58, 100),
- new FontInfo(@"fonts\weapon_large_font", "0123456789$,ptsx=", 0, 20, 18, 35),
- new FontInfo(@"fonts\weapon_small_font", "0123456789$,", 0, 15, 13, 30),
- new FontInfo(@"fonts\ingame_counter", "0123456789:", 0, 30, 24, 70),
- new FontInfo(@"fonts\in-game_player_text", "12", 0, 120, 120, 30),
- new FontInfo(@"fonts\hud_round_button", "01", 0, 28, 28, 22),
- new FontInfo(@"fonts\hud_weapon_icons", "0123456789", 0, 150, 150, 150),
- new FontInfo(@"fonts\health", "54321", 0, 50, 50, 70),
- new FontInfo(@"fonts\Ship_names", "012", 0, 200, 200, 30),
- };
- public static void Init(Game game)
- {
- if (game != null)
- {
- IGraphicsDeviceService graphicsService = (IGraphicsDeviceService)game.Services.GetService(typeof(IGraphicsDeviceService));
- if (batch == null)
- batch = new SpriteBatch(graphicsService.GraphicsDevice);
- }
- }
- public static void Dispose()
- {
- if (batch != null)
- {
- batch.Dispose();
- batch = null;
- }
- }
- /// <summary>
- /// Starts a batch for efficient font drawing
- /// </summary>
- public static void Begin()
- {
- batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend);
- }
- /// <summary>
- /// Ends a batch of font draw calls
- /// </summary>
- public static void End()
- {
- batch.End();
- }
- /// <summary>
- /// Draws some text from the given font
- /// </summary>
- /// <param name="fontStyle">Which font to use</param>
- /// <param name="x">X position in screen pixel space</param>
- /// <param name="y">Y position in screen pixel space</param>
- /// <param name="number">The number to draw</param>
- /// <param name="color">The color to draw it in</param>
- public static void Draw(FontStyle fontStyle, int x, int y, int number, Vector4 color)
- {
- Draw(fontStyle, x, y, number.ToString(), color);
- }
- /// <summary>
- /// Draws some text from the given font
- /// </summary>
- /// <param name="fontStyle">Which font to use</param>
- /// <param name="x">X position in screen pixel space</param>
- /// <param name="y">Y position in screen pixel space</param>
- /// <param name="number">The number to draw</param>
- public static void Draw(FontStyle fontStyle, int x, int y, int number)
- {
- //No color - use 'white' i.e. use whatever is in the file
- Draw(fontStyle, x, y, number.ToString(), new Vector4(1f, 1f, 1f, 1f));
- }
- /// <summary>
- /// Draws some text from the given font
- /// </summary>
- /// <param name="fontStyle">Which font to use</param>
- /// <param name="x">X position in screen pixel space</param>
- /// <param name="y">Y position in screen pixel space</param>
- /// <param name="digits">The characters to draw</param>
- public static void Draw(FontStyle fontStyle, int x, int y, string digits)
- {
- //No color - use 'white' i.e. use whatever is in the file
- Draw(fontStyle, x, y, digits, new Vector4(1f, 1f, 1f, 1f));
- }
- /// <summary>
- /// Draws some text from the given font
- /// </summary>
- /// <param name="fontStyle">Which font to use</param>
- /// <param name="x">X position in screen pixel space</param>
- /// <param name="y">Y position in screen pixel space</param>
- /// <param name="digits">The characters to draw</param>
- /// <param name="color">The color to draw it in</param>
- public static void Draw(FontStyle fontStyle, int x, int y, string digits, Vector4 color)
- {
- float xPosition = x;
- FontInfo fontInfo = _fontInfo[(int)fontStyle];
- for (int i = 0; i < digits.Length; i++)
- {
- //Don't draw anything if its a space character
- if (digits[i] != ' ')
- {
- //Look up the character position
- int character = fontInfo.Characters.IndexOf(digits[i]);
- //Draw the correct character at the correct position
- batch.Draw(
- SpacewarGame.ContentManager.Load<Texture2D>(SpacewarGame.Settings.MediaPath + fontInfo.Filename),
- new Vector2(xPosition, (float)y),
- new Rectangle(character * fontInfo.CharacterSpacing + fontInfo.StartOffset, 0, fontInfo.CharacterWidth, fontInfo.CharacterHeight),
- new Color(color));
- }
- //Move the position of the next character.
- //If the character is a comma or colon then use a 'fudge factor' to make the font look a little proportional
- xPosition += (digits[i] == ',' || digits[i] == ':') ? fontInfo.CharacterWidth / 2 : fontInfo.CharacterWidth;
- }
- }
- }
- }
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