SpriteEffects.htm 22 KB

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  1. <html xmlns:MSHelp="http://msdn.microsoft.com/mshelp" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xanx="http://schemas.microsoft.com/developer/xanx/2005"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><meta name="save" content="history" /><title>Sprite Effects Sample</title>
  2. <style><!--
  3. /***********************************************************
  4. * SCRIPT-SUPPORTING STYLES
  5. ***********************************************************/
  6. /* Defines the userData cache persistence mechanism. */
  7. .userDataStyle
  8. {
  9. behavior: url(#default#userData);
  10. }
  11. /* Used to save the scroll bar position when navigating away from a page. */
  12. div.saveHistory
  13. {
  14. behavior: url(#default#saveHistory);
  15. }
  16. /* Formats the expand/collapse images for all collapsible regions. */
  17. img.toggle
  18. {
  19. border: 0;
  20. margin-right: 5;
  21. }
  22. /* Formats the Language filter drop-down image. */
  23. img#languageFilterImage
  24. {
  25. border: 0;
  26. margin-left: 0;
  27. vertical-align: middle;
  28. }
  29. /* Formats the Members Options filter drop-down image. */
  30. img#membersOptionsFilterImage
  31. {
  32. border: 0;
  33. margin-left: 0;
  34. vertical-align: middle;
  35. }
  36. /* Formats the Collapse All/Expand All images. */
  37. img#toggleAllImage
  38. {
  39. margin-left: 0;
  40. vertical-align: middle;
  41. }
  42. /* Supports XLinks */
  43. MSHelp\:link
  44. {
  45. text-decoration: underline;
  46. color: #0000ff;
  47. hoverColor: #3366ff;
  48. filterString: ;
  49. }
  50. body
  51. {
  52. background: #FFFFFF;
  53. color: #000000;
  54. font-family: Verdana;
  55. font-size: medium;
  56. font-style: normal;
  57. font-weight: normal;
  58. margin-top: 0;
  59. margin-bottom: 0;
  60. margin-left: 0;
  61. margin-right: 0;
  62. width: 100%;
  63. /*font-size: 110%;*/
  64. }
  65. div.section
  66. {
  67. margin-left: 15px;
  68. }
  69. div.hxnx5
  70. {
  71. margin-left: 1.5em;
  72. }
  73. /* Font for all headings */
  74. h1, h2, h3, h4, h5, h6
  75. {
  76. font-family: Verdana, Arial, Helvetica, sans-serif;
  77. margin-top: 18;
  78. margin-bottom: 8;
  79. font-weight: bold;
  80. }
  81. h1
  82. {
  83. font-size: 130%;
  84. color: #003399;
  85. }
  86. div#scrollyes h1 /* Changes font size for full-scrolling topic */
  87. {
  88. font-size: 150%;
  89. }
  90. h2
  91. {
  92. font-size: 122%;
  93. }
  94. h3
  95. {
  96. font-size: 115%;
  97. margin-top: 9;
  98. margin-bottom: 4;
  99. }
  100. h4
  101. {
  102. font-size: 115%;
  103. margin-top: 9;
  104. margin-bottom: 4;
  105. }
  106. h5
  107. {
  108. font-size: 100%;
  109. margin-top: 9;
  110. margin-bottom: 4;
  111. }
  112. h6
  113. {
  114. font-size: 100%;
  115. margin-top: 9;
  116. margin-bottom: 4;
  117. }
  118. ul p, ol p, dl p
  119. {
  120. margin-left: 0em;
  121. }
  122. p
  123. {
  124. margin-top: .6em;
  125. margin-bottom: .6em;
  126. }
  127. td p
  128. {
  129. margin-top: 0.0em;
  130. margin-bottom: 0.6em;
  131. }
  132. dd p
  133. {
  134. margin-top: 0.0em;
  135. margin-bottom: 0.6em;
  136. }
  137. .image
  138. {
  139. text-align: center;
  140. }
  141. dl
  142. {
  143. margin-top: 0em;
  144. margin-bottom: 1.3em;
  145. }
  146. dd
  147. {
  148. margin-bottom: 0em;
  149. margin-left: 1.5em;
  150. }
  151. dl.glossary dd
  152. {
  153. margin-bottom: 0em;
  154. margin-left: 1.5em;
  155. }
  156. dt
  157. {
  158. margin-top: .6em;
  159. margin-bottom: 1;
  160. }
  161. ul, ol
  162. {
  163. margin-top: 0.6em;
  164. margin-bottom: 0.6em;
  165. }
  166. ol
  167. {
  168. margin-left: 2.5em;
  169. }
  170. ul
  171. {
  172. list-style-type: disc;
  173. margin-left: 1.9em;
  174. }
  175. li
  176. {
  177. margin-bottom: 0.4em;
  178. }
  179. ul ol, ol ol
  180. {
  181. list-style-type: lower-alpha;
  182. }
  183. pre
  184. {
  185. margin-top: .6em;
  186. margin-bottom: .6em;
  187. font: 105% Lucida, mono;
  188. color: #000066;
  189. }
  190. code
  191. {
  192. font-family: Monospace, Courier New, Courier;
  193. font-size: 105%;
  194. color: #000066;
  195. }
  196. table.userdata td
  197. {
  198. background: #ffffff;
  199. background-color: #F5F5F5;
  200. border-color: #ffffff;
  201. border: none;
  202. }
  203. table.clsWarning
  204. {
  205. background: #ffffff;
  206. padding: 0px;
  207. margin: 0px;
  208. border: none;
  209. }
  210. table.clsWarning td
  211. {
  212. padding: 0px;
  213. margin: 0px;
  214. background: #ffffff;
  215. vertical-align: middle;
  216. font-size: 70%;
  217. }
  218. div#mainSection table
  219. {
  220. width: 95%;
  221. background: #ffffff;
  222. margin-top: 5px;
  223. margin-bottom: 5px;
  224. }
  225. div#mainSection table th
  226. {
  227. padding: 5px 6px;
  228. background: #EFEFF7;
  229. text-align: left;
  230. font-size: 70%;
  231. vertical-align: bottom;
  232. border-bottom: 1px solid #C8CDDE;
  233. }
  234. div#mainSection table td
  235. {
  236. padding: 5px 5px;
  237. background: #F7F7FF;
  238. vertical-align: top;
  239. font-size: 70%;
  240. border-bottom: 1px solid #D5D5D3;
  241. }
  242. div#syntaxCodeBlocks table th
  243. {
  244. padding: 1px 6px;
  245. color: #000066;
  246. }
  247. div#syntaxCodeBlocks table td
  248. {
  249. padding: 1px 5px;
  250. }
  251. /* Applies to the running header text in the first row of the upper table in the
  252. non-scrolling header region. */
  253. span#runningHeaderText
  254. {
  255. color: #003399;
  256. font-size: 90%;
  257. padding-left: 13;
  258. }
  259. /* Applies to the topic title in the second row of the upper table in the
  260. non-scrolling header region. */
  261. span#nsrTitle
  262. {
  263. color: #003399;
  264. font-size: 120%;
  265. font-weight: 600;
  266. padding-left: 13;
  267. }
  268. /* Applies to everything below the non-scrolling header region. */
  269. div#mainSection
  270. {
  271. font-size: 70%;
  272. width: 100%;
  273. }
  274. /* Applies to everything below the non-scrolling header region, minus the footer. */
  275. div#mainBody
  276. {
  277. font-size: 90%;
  278. margin-left: 15;
  279. margin-top: 10;
  280. padding-bottom: 20;
  281. }
  282. /* Adds right padding for all blocks in mainBody */
  283. div#mainBody p, div#mainBody ol, div#mainBody ul, div#mainBody dl
  284. {
  285. padding-right: 5;
  286. }
  287. div#mainBody div.alert, div#mainBody div.code, div#mainBody div.tableSection
  288. {
  289. width:98.9%;
  290. }
  291. div.alert p, div.code p
  292. {
  293. margin-top:5;
  294. margin-bottom:8;
  295. }
  296. /*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Begin Note Styles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  297. div#mainSection div.alert table
  298. {
  299. border: 0;
  300. }
  301. div#mainSection div.alert table th
  302. {
  303. padding-top: 0;
  304. padding-bottom: 0;
  305. padding-left: 5;
  306. padding-right: 5;
  307. }
  308. div#mainSection div.alert table td
  309. {
  310. padding-left: 5;
  311. padding-right: 5;
  312. }
  313. img.note
  314. {
  315. border: 0;
  316. margin-left: 0;
  317. margin-right: 3;
  318. }
  319. /*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - End Note Styles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  320. /*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Begin Non-scrolling Header Region Styles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  321. /* Applies to the entire non-scrolling header region. */
  322. div#header
  323. {
  324. background-color: #D4DFFF;
  325. padding-top: 0;
  326. padding-bottom: 0;
  327. padding-left: 0;
  328. padding-right: 0;
  329. width: 100%;
  330. }
  331. /* Applies to both tables in the non-scrolling header region. */
  332. div#header table
  333. {
  334. margin-top: 0;
  335. margin-bottom: 0;
  336. border-bottom-color: #C8CDDE;
  337. border-bottom-style: solid;
  338. border-bottom-width: 1;
  339. background: #D4DFFF;
  340. width: 100%;
  341. }
  342. /* Applies to cells in both tables in the non-scrolling header region. */
  343. div#header table td
  344. {
  345. color: #0000FF;
  346. font-size: 70%;
  347. padding-right: 20;
  348. padding-top: 1;
  349. padding-bottom: 1;
  350. border: none;
  351. background: #D4DFFF;
  352. }
  353. /* Applies to the last row in the upper table of the non-scrolling header region. Text
  354. in this row includes See Also, Constructors, Methods, and Properties. */
  355. div#header table tr#headerTableRow3 td
  356. {
  357. padding-bottom: 2;
  358. padding-top: 5;
  359. padding-left: 15;
  360. }
  361. /* Applies to the lower table in the non-scrolling header region. Text in this table
  362. includes Collapse All/Expand All, Language Filter, and Members Options. */
  363. div#header table#bottomTable
  364. {
  365. border-top-color: #FFFFFF;
  366. border-top-style: solid;
  367. border-top-width: 1;
  368. text-align: left;
  369. padding-left: 15;
  370. }
  371. blockquote
  372. {
  373. margin-left: 3.8em;
  374. margin-right: 3.8em;
  375. margin-top: .6em;
  376. margin-bottom: .6em;
  377. }
  378. sup
  379. {
  380. text-decoration: none;
  381. font-size: smaller;
  382. }
  383. a:link
  384. {
  385. color: #0000FF;
  386. /* font-weight: bold */
  387. }
  388. a:visited
  389. {
  390. color: #0000AA;
  391. /* font-weight: bold */
  392. }
  393. a:hover
  394. {
  395. color: #3366FF;
  396. /* font-weight: bold */
  397. }
  398. .label
  399. {
  400. font-weight: bold;
  401. margin-top: 1em;
  402. margin-left: -26px;
  403. }
  404. .tl
  405. {
  406. margin-bottom: .75em;
  407. }
  408. .atl
  409. {
  410. padding-left: 1.5em;
  411. padding-bottom: .75em;
  412. }
  413. .cfe
  414. {
  415. font-weight: bold;
  416. }
  417. .mini
  418. {
  419. font-size: smaller;
  420. }
  421. .dt
  422. {
  423. margin-bottom: -.6em;
  424. }
  425. .indent
  426. {
  427. margin-left: 1.9em;
  428. margin-right: 1.9em;
  429. }
  430. .product
  431. {
  432. text-align: right;
  433. color: #333333;
  434. font-size: smaller;
  435. font-style: italic;
  436. }
  437. .buttonbarshade
  438. {
  439. position: relative;
  440. margin: 0;
  441. left: 0px;
  442. top: 2;
  443. width: 50%;
  444. height: 40px;
  445. }
  446. .buttonbartable
  447. {
  448. position: absolute;
  449. margin: 0;
  450. padding:0;
  451. border:0;
  452. left:0px;
  453. top: 2;
  454. width: 100%;
  455. height: 40px;
  456. }
  457. /* background color, font for header */
  458. table.buttonbartable td, table.buttonbarshade td
  459. {
  460. background: #ffffff; /*#5177B8; #80C615;*/
  461. border-left: 0px solid #80C615;
  462. margin: 0;
  463. padding: 0px 0px 0px 0px;
  464. font-family: Impact, sans-serif;
  465. font-size: 14pt;
  466. }
  467. table.buttonbartable td.button1
  468. {
  469. background: #5177B8; /*#80C615;*/;
  470. padding: 0;
  471. font-weight: bold;
  472. text-align: center;
  473. cursor: hand;
  474. }
  475. table.buttonbartable td.button2
  476. {
  477. background: #5177B8; /*#80C615;*/;
  478. font-weight: bold;
  479. text-align: center;
  480. }
  481. table.buttonbartable td.button3
  482. {
  483. background: #5177B8; /*#80C615;*/;
  484. font-weight: bold;
  485. text-align: center;
  486. }
  487. table.buttonbartable td.runninghead
  488. {
  489. padding-left: 0px;
  490. font-style: italic;
  491. text-align: left;
  492. }
  493. .version
  494. {
  495. text-align: left;
  496. color: #000000;
  497. margin-top: 3em;
  498. margin-left: -26px;
  499. font-size: smaller;
  500. font-style: italic;
  501. }
  502. .lang, .ilang
  503. {
  504. color: #0000ff;
  505. font: normal 7pt Arial, Helvetica, sans-serif;
  506. }
  507. div.langMenu
  508. {
  509. position: absolute;
  510. z-index: 1;
  511. width: 96pt;
  512. padding: 8pt;
  513. visibility: hidden;
  514. border: 1px solid #000000;
  515. background: #ffffd0;
  516. }
  517. div.langMenu ul
  518. {
  519. padding-left: 2em;
  520. margin-left: 0;
  521. }
  522. div.filtered
  523. {
  524. margin: 4pt 0 8pt -26px;
  525. padding: 4px 4px 8px 26px;
  526. width: 100%;
  527. border: 2px solid #aaaacc;
  528. background: #ffffff;
  529. }
  530. div.filtered2
  531. {
  532. margin: 4pt 0 8pt -26px;
  533. padding: 4px 4px 8px 26px;
  534. width: 100%;
  535. border: none;
  536. background: #ffffff;
  537. }
  538. div.filtered h1, div.filtered h2, div.filtered h3, div.filtered h4
  539. {
  540. margin-left: -22px;
  541. }
  542. div.filtered span.lang
  543. {
  544. position: relative;
  545. left: -22px;
  546. }
  547. div.reftip
  548. {
  549. position: absolute;
  550. z-index: 1;
  551. padding: 8pt;
  552. visibility: hidden;
  553. border: 1px solid #000000;
  554. background: #ffffd0;
  555. }
  556. a.synParam
  557. {
  558. color: #0000FF;
  559. /*color: #3F7800;*/
  560. /*color: #8DC54F;*/
  561. text-decoration: none;
  562. font-weight: normal;
  563. }
  564. a.synParam:hover
  565. {
  566. text-decoration: underline;
  567. font-weight: normal;
  568. }
  569. div.sapop
  570. {
  571. position: absolute;
  572. z-index: 1;
  573. left: 26px;
  574. width: 100%;
  575. padding: 10px 10px 10px 36px;
  576. visibility: hidden;
  577. border: 1px solid #000000;
  578. background: #ffffd0;
  579. }
  580. div.footer
  581. {
  582. width: 100%;
  583. border: none;
  584. background: #ffffff;
  585. margin-top: 18pt;
  586. padding-bottom: 12pt;
  587. color: #0000FF;
  588. /*color: #228B22; */
  589. text-align: center;
  590. font-size: 76%;
  591. }
  592. div.preliminary
  593. {
  594. margin-top: 8pt;
  595. padding-bottom: 12pt;
  596. color: #A0A0A0;
  597. }
  598. /* A procedure section. eg. 'To create a file', 'To add a value' */
  599. div.proc
  600. {
  601. margin-left: 0.5em;
  602. }
  603. /* The title of a 'procedure' section. */
  604. div.proc h3
  605. {
  606. font-family: Verdana, Arial, Helvetica, sans-serif;
  607. font-weight: bold;
  608. font-size: 115%;
  609. margin-top: 1em;
  610. margin-bottom: 0.4em;
  611. margin-left: -0.5em;
  612. color: #003399;
  613. }
  614. div.proc ul
  615. {
  616. margin-left: 1.5em;
  617. }
  618. div.proc ol
  619. {
  620. margin-left: 2.0em;
  621. }
  622. .note
  623. {
  624. margin-left: 14pt;
  625. margin-right: 12pt;
  626. }
  627. .indent1
  628. {
  629. margin-left: 12pt;
  630. }
  631. .indent2
  632. {
  633. margin-left: 24pt;
  634. }
  635. .indent3
  636. {
  637. margin-left: 36pt;
  638. }
  639. p.proch
  640. {
  641. padding-left: 16px;
  642. }
  643. p.proch img
  644. {
  645. position: relative;
  646. vertical-align: top;
  647. left: -18px;
  648. margin-right: -14px;
  649. margin-bottom: -18px;
  650. }
  651. div.clsPlatSpec
  652. {
  653. background-color:#FFF8DC;
  654. border-style:solid;
  655. border-width:1pt 0pt 0pt 1pt;
  656. border-color:#ffE4C4;
  657. margin-top:0.6em;
  658. width:100%;
  659. }
  660. /* Applies to the language labels in the Language Filter drop-down list. */
  661. .languageFilter
  662. {
  663. color: #0000FF;
  664. cursor:hand;
  665. text-decoration:underline;
  666. padding-bottom:4;
  667. }
  668. /* Dropdown areas */
  669. #languageSpan {
  670. position: absolute;
  671. visibility: hidden;
  672. border-style: solid;
  673. border-width: 1px;
  674. border-color: #C8CDDE;
  675. background: #d4dfff;
  676. padding: 4px;
  677. font-size: 70%;
  678. }
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  691. <MSHelp:TOCTitle Title="Sprite Effects Sample" />
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  701. </head><body><div id="mainSection"><div id="mainBody">
  702. <h1>Sprite Effects Sample</h1>
  703. <p>
  704. This sample shows how shaders can be used to implement special effects when drawing 2D graphics with <a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritebatch.aspx">SpriteBatch</a>.
  705. The sample also uses two custom content pipeline processors to prepare the sprite textures for the effects.
  706. </p>
  707. <a id="ID2ES" name="ID2ES"> </a><h1 class="heading">Sample Overview</h1><div id="ID2ES" class="hxnx1">
  708. <p>
  709. The sample exhibits five different rendering techniques, displayed in sequence. To switch to the next technique, press the <b>A</b> button on your gamepad, or the spacebar on your keyboard.
  710. </p>
  711. <p>The sequence of rendering techniques shown is:</p>
  712. <ol>
  713. <li>
  714. <p>
  715. Color desaturation – Displays the "glacier" background in four panels, three with increasingly greater levels of color saturation, and the fourth cycling through from none to full saturation to exhibit a "pulsating" effect.
  716. </p>
  717. </li>
  718. <li>
  719. <p>
  720. Disappearing sprite – Exhibits a sprite that combines alpha-level fade with an overlay texture and pixel shader to display an interesting dissolve effect.
  721. </p>
  722. </li>
  723. <li>
  724. <p>
  725. Refracting sprite – Exhibits a sprite combined with a shader effect to display a randomly distorted sprite with a rippling "plasma" pattern.
  726. </p>
  727. </li>
  728. <li>
  729. <p>
  730. Refracting background – Exhibits the background image combined with the same shader effect used in the refracting sprite display.
  731. </p>
  732. </li>
  733. <li>
  734. <p>
  735. Lighting change – Exhibits a sprite combined with a texture and shader effect to apply real-time lighting to the sprite. This simulates a 3D effect with a two-dimensional sprite.
  736. </p>
  737. </li>
  738. </ol>
  739. </div>
  740. <a id="ID2ELC" name="ID2ELC"> </a><h1 class="heading">How the Sample Works</h1><div id="ID2ELC" class="hxnx1">
  741. <p>
  742. The sample uses the <a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritebatch.aspx">SpriteBatch</a> to draw the sprite graphic in the scene, and it applies a custom effect to change how the sprite is rendered. The custom effect often works in combination with a texture bitmap to create the visual effect.
  743. </p>
  744. <p>The sample also uses custom content pipeline processors to prepare some of the sprite data for rendering with the effects.</p>
  745. <ul><li><a href="#ID2E1C">Game Program</a></li><li><a href="#ID2ENF">Custom Content Pipeline Processors</a></li></ul>
  746. <a id="ID2E1C" name="ID2E1C"> </a><h2 class="subHeading">Game Program</h2><div id="ID2E1C" class="hxnx2">
  747. <p>
  748. The central functions of this sample are called from the <b>Draw</b> method, which invokes the currently active example effect.
  749. </p>
  750. <a id="ID2EDD" name="ID2EDD"> </a><h4 class="subHeading">DrawDesaturate</h4><div id="ID2EDD" class="hxnx3">
  751. <p>This function uses a custom pixel shader to modify the color saturation of the "glacier" texture.</p>
  752. <p>
  753. The pixel shader contained in desaturate.fx uses the alpha channel information in the <i>Color</i> argument to <a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritebatch.draw.aspx">SpriteBatch.Draw</a> to limit the color saturation of all rendered pixels.
  754. If the alpha channel is set to zero, the texture renders completely in grayscale. If the alpha channel is set to 255, the texture renders with all color in the original texture.
  755. </p>
  756. <p>The function divides the display area into quarters, and draws the same "glacier" texture into each with varying levels of color saturation. By drawing the fourth with a successive sequence of saturation levels, it creates an interesting "pulsing" effect.</p>
  757. </div>
  758. <a id="ID2EVD" name="ID2EVD"> </a><h4 class="subHeading">DrawDisappear</h4><div id="ID2EVD" class="hxnx3">
  759. <p>This function uses a custom pixel shader and an overlay texture which, when combined with the sprite texture, exhibits an interesting dissolve effect. The overlay texture is scrolled over the sprite, and is used by the shader to control the speed of the fade-out so that some parts of the sprite disappear before others.</p>
  760. <p>
  761. The alpha channel information passed in the <i>Color</i> argument to <a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritebatch.draw.aspx">SpriteBatch.Draw</a> controls the base level of fade.
  762. If the pixel shader and overlay texture are not applied, the sprite fades uniformly as the alpha channel information changes.
  763. </p>
  764. <p>The custom pixel shader contained in disappear.fx uses the pixel information in the scrolled overlay texture to determine the fade speed for each pixel in the sprite. When applied, this creates a more interesting, non-uniform dissolve effect for the sprite.</p>
  765. </div>
  766. <a id="ID2EHE" name="ID2EHE"> </a><h4 class="subHeading">DrawRefractCat</h4><div id="ID2EHE" class="hxnx3">
  767. <p>This function uses a custom pixel shader and an overlay texture which, when combined with the sprite texture, exhibits an rippling, swirling effect. The overlay texture is scrolled over the sprite, and the shader uses the colors from its red and blue channels to offset the position of the sprite texture.</p>
  768. <p>The pixel shader contained in refraction.fx uses the pixel color information in the scrolled overlay texture to determine the offset position for each pixel in the sprite. When applied, this creates a rippling effect as the sprite moves across the scrolled texture overlay.</p>
  769. </div>
  770. <a id="ID2EQE" name="ID2EQE"> </a><h4 class="subHeading">DrawRefractGlacier</h4><div id="ID2EQE" class="hxnx3">
  771. <p>
  772. This function uses the same custom pixel shader and overlay texture used in <b>DrawRefractCat</b>, but applies it to the background image instead of a sprite.
  773. </p>
  774. </div>
  775. <a id="ID2E1E" name="ID2E1E"> </a><h4 class="subHeading">DrawNormalmap</h4><div id="ID2E1E" class="hxnx3">
  776. <p>This function uses a custom pixel shader and a companion texture to apply a real-time lighting effect to the two-dimensional sprite, giving it a 3D appearance.</p>
  777. <p>
  778. The companion texture matches the sprite with each pixel in the sprite having a corresponding pixel in the companion texture.
  779. A custom content pipeline processor (NormalMapProcessor) imports the grayscale bitmap (cat_depth.jpg), and converts it into a texture that contains a vector for each pixel.
  780. </p>
  781. <p>Once imported by the content pipeline processor, the color information for each pixel in the companion texture represents a normal vector that indicates which direction each corresponding pixel of the sprite is pointing.</p>
  782. <p>
  783. The custom pixel shader contained in normalmap.fx uses the normal vector information in the companion texture to color the sprite's pixel according to the currently established light direction (the custom effect's <i>LightDirection</i> parameter).
  784. </p>
  785. <p>This function sequences through different values for the light direction to demonstrate how the sprite's appearance changes as the light source moves.</p>
  786. </div>
  787. </div>
  788. <a id="ID2ENF" name="ID2ENF"> </a><h2 class="subHeading">Custom Content Pipeline Processors</h2><div id="ID2ENF" class="hxnx2">
  789. <a id="ID2ERF" name="ID2ERF"> </a><h4 class="subHeading">TexturePlusAlphaProcessor</h4><div id="ID2ERF" class="hxnx3">
  790. <p>
  791. The <b>TexturePlusAlphaProcessor</b> custom content pipeline processor merges color and alpha information from two separate source files into a single texture. This can be useful for a source file that does not contain alpha information (such as a digital photograph or the product of a paint program that does not embed alpha channels).
  792. The alpha data can be drawn as a simple grayscale image.
  793. </p>
  794. <p>
  795. <b>TexturePlusAlphaProcessor</b> assumes that the grayscale image to use as alpha data is contained in a file whose name begins the same as the sprite image, with the suffix "_alpha." For example, the sprite file cat.jpg is accompanied by the grayscale image file cat_alpha.jpg. If a file whose name follows this convention does not reside in the same directory, <b>TexturePlusAlphaProcessor</b> will fail with an error.
  796. </p>
  797. <p>
  798. As used in this sample program, the <b>TexturePlusAlphaProcessor</b> custom content pipeline processor is used to mask off the undesired background portion of the sprite bitmap cat.jpg. The accompanying cat_alpha.jpg contains the mask. These two source images are combined by <b>TexturePlusAlphaProcessor</b> into a single run-time texture.
  799. </p>
  800. </div>
  801. <a id="ID2EJG" name="ID2EJG"> </a><h4 class="subHeading">NormalMapProcessor</h4><div id="ID2EJG" class="hxnx3">
  802. <p>
  803. The <b>NormalMapProcessor</b> custom content pipeline processor converts an image that contains "height" values represented as grayscale pixels into a texture that contains normal vectors. This normal-map texture can be used by the custom pixel shader in normalmap.fx to shade the sprite according to the direction of a light source.
  804. </p>
  805. <p>In the sample program, the file cat_depth.jpg contains grayscale information that corresponds to the sprite in cat.jpg. This grayscale value of each pixel in cat_depth.jpg indicates the relative height of the corresponding pixel in cat.jpg for the purpose of rendering a 3D effect.</p>
  806. <p>
  807. The <b>NormalMapProcessor</b> content pipeline processor converts each grayscale pixel in cat_depth.jpg into a normal vector that can be applied to lighting.
  808. </p>
  809. </div>
  810. </div>
  811. </div>
  812. </div><div class="footer" id="footer"><p>© 2010 Microsoft Corporation. All rights reserved.<br />Send feedback to <a href="mailto:[email protected]?subject=Documentation Feedback: Sprite Effects Sample">[email protected]</a>.</p></div></div></body></html>