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- <?xml version="1.0" encoding="utf-8"?>
- <!--
- This file contains an xml description of a font, and will be read by the XNA
- Framework Content Pipeline. Follow the comments to customize the appearance
- of the font in your game, and to change the characters which are available to draw
- with.
- -->
- <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
- <Asset Type="Graphics:FontDescription">
- <!--
- Modify this string to change the font that will be imported.
- -->
- <FontName>Segoe UI</FontName>
- <!--
- Size is a float value, measured in points. Modify this value to change
- the size of the font.
- -->
- <Size>48</Size>
- <!--
- Spacing is a float value, measured in pixels. Modify this value to change
- the amount of spacing in between characters.
- -->
- <Spacing>2</Spacing>
- <!--
- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
- and "Bold, Italic", and are case sensitive.
- -->
- <Style>Regular</Style>
- <!--
- CharacterRegions control what letters are available in the font. Every
- character from Start to End will be built and made available for drawing. The
- default range is from 32 to 127, which is the basic Latin character set. The
- characters are ordered according to the Unicode standard.
- Change these regions to make more or fewer letters available. To save
- graphics memory and decrease build time, try to use as few letters as possible.
- You can specify additional regions by adding more <CharacterRegion> tags.
- Alternatively, you can use a custom processor to add specific characters. See
- the documentation for more information.
- -->
- <CharacterRegions>
- <CharacterRegion>
- <Start> </Start>
- <End>~</End>
- </CharacterRegion>
- </CharacterRegions>
- </Asset>
- </XnaContent>
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