ModelViewerDemoContentPipeline.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{5827E2F0-046C-4C20-8A39-BED1EDBA3364}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>ModelViewerDemoContentPipeline</RootNamespace>
  10. <AssemblyName>ModelViewerDemoContentPipeline</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <XnaPlatform>Windows</XnaPlatform>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>bin\x86\Debug</OutputPath>
  20. <DefineConstants>DEBUG;TRACE</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <PlatformTarget>x86</PlatformTarget>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>bin\x86\Release</OutputPath>
  29. <DefineConstants>TRACE</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. <PlatformTarget>x86</PlatformTarget>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  36. <Private>False</Private>
  37. <SpecificVersion>True</SpecificVersion>
  38. </Reference>
  39. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  40. <Private>False</Private>
  41. <SpecificVersion>True</SpecificVersion>
  42. </Reference>
  43. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  44. <Private>False</Private>
  45. <SpecificVersion>true</SpecificVersion>
  46. </Reference>
  47. <Reference Include="System">
  48. <Private>False</Private>
  49. </Reference>
  50. <Reference Include="System.Xml">
  51. <Private>False</Private>
  52. </Reference>
  53. <Reference Include="System.Core">
  54. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  55. </Reference>
  56. <Reference Include="System.Xml.Linq">
  57. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  58. </Reference>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="Properties\AssemblyInfo.cs" />
  62. <Compile Include="SkyContent.cs" />
  63. <Compile Include="SkyProcessor.cs" />
  64. </ItemGroup>
  65. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  66. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  67. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  68. Other similar extension points exist, see Microsoft.Common.targets.
  69. <Target Name="BeforeBuild">
  70. </Target>
  71. <Target Name="AfterBuild">
  72. </Target>
  73. -->
  74. </Project>