LocalizationLinux.csproj 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{46AA79C4-86AB-4A40-9C25-AF8DCC2F4D7B}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>LocalizationSample</RootNamespace>
  13. <AssemblyName>LocalizationSample</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <PlatformTarget>x86</PlatformTarget>
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  24. <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  29. <PlatformTarget>x86</PlatformTarget>
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  33. <DefineConstants>TRACE;LINUX</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. </PropertyGroup>
  37. <PropertyGroup>
  38. <ApplicationIcon>Icon.ico</ApplicationIcon>
  39. </PropertyGroup>
  40. <ItemGroup>
  41. <Compile Include="..\Content\Strings.Designer.cs">
  42. <Link>Strings.Designer.cs</Link>
  43. <AutoGen>True</AutoGen>
  44. <DesignTime>True</DesignTime>
  45. <DependentUpon>Strings.resx</DependentUpon>
  46. </Compile>
  47. <Compile Include="..\SampleCode\Game1.cs">
  48. <Link>Game1.cs</Link>
  49. </Compile>
  50. <Compile Include="Program.cs" />
  51. <Compile Include="Properties\AssemblyInfo.cs" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Reference Include="OpenTK">
  55. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
  56. </Reference>
  57. <Reference Include="NVorbis">
  58. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\NVorbis.dll</HintPath>
  59. </Reference>
  60. <Reference Include="MonoGame.Framework">
  61. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
  62. </Reference>
  63. <Reference Include="System" />
  64. <Reference Include="System.Xml" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <EmbeddedResource Include="..\Content\Strings.da.resx">
  68. <Link>Strings.da.resx</Link>
  69. </EmbeddedResource>
  70. <EmbeddedResource Include="..\Content\Strings.fr.resx">
  71. <Link>Strings.fr.resx</Link>
  72. </EmbeddedResource>
  73. <EmbeddedResource Include="..\Content\Strings.ja.resx">
  74. <Link>Strings.ja.resx</Link>
  75. </EmbeddedResource>
  76. <EmbeddedResource Include="..\Content\Strings.ko.resx">
  77. <Link>Strings.ko.resx</Link>
  78. </EmbeddedResource>
  79. <EmbeddedResource Include="..\Content\Strings.resx">
  80. <Link>Strings.resx</Link>
  81. <Generator>ResXFileCodeGenerator</Generator>
  82. <LastGenOutput>Strings.Designer.cs</LastGenOutput>
  83. </EmbeddedResource>
  84. <EmbeddedResource Include="Icon.ico" />
  85. <Content Include="OpenTK.dll.config">
  86. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  87. </Content>
  88. </ItemGroup>
  89. <ItemGroup>
  90. <MonoGameContentReference Include="..\Content\Content.mgcb">
  91. <Link>Content\Content.mgcb</Link>
  92. </MonoGameContentReference>
  93. </ItemGroup>
  94. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  95. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  96. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  97. Other similar extension points exist, see Microsoft.Common.targets.
  98. <Target Name="BeforeBuild">
  99. </Target>
  100. <Target Name="AfterBuild">
  101. </Target>
  102. -->
  103. </Project>