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- <?xml version="1.0" encoding="utf-8"?>
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- <ProjectGuid>{E127B47C-2948-4379-A394-A78C32F2E747}</ProjectGuid>
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- <PropertyGroup>
- <ApplicationIcon>Icon.ico</ApplicationIcon>
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- <ItemGroup>
- <Compile Include="..\Content\Strings.Designer.cs">
- <Link>Strings.Designer.cs</Link>
- <AutoGen>True</AutoGen>
- <DesignTime>True</DesignTime>
- <DependentUpon>Strings.resx</DependentUpon>
- </Compile>
- <Compile Include="..\SampleCode\Game1.cs">
- <Link>Game1.cs</Link>
- </Compile>
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <None Include="Resources\Strings.Designer.cs" />
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- <Reference Include="System" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="Icon.ico" />
- <Content Include="Localization.png" />
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- <ItemGroup>
- <MonoGameContentReference Include="..\Content\Content.mgcb">
- <Link>Content\Content.mgcb</Link>
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- <Link>Strings.da.resx</Link>
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- <Link>Strings.fr.resx</Link>
- </EmbeddedResource>
- <EmbeddedResource Include="..\Content\Strings.ja.resx">
- <Link>Strings.ja.resx</Link>
- </EmbeddedResource>
- <EmbeddedResource Include="..\Content\Strings.ko.resx">
- <Link>Strings.ko.resx</Link>
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- <EmbeddedResource Include="..\Content\Strings.resx">
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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