CustomModelSampleXbox.csproj 7.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Exe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>CustomModelSample</RootNamespace>
  11. <AssemblyName>CustomModelSample</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Xbox 360</XnaPlatform>
  14. <ApplicationIcon>Game.ico</ApplicationIcon>
  15. <Thumbnail>CustomModelSample.png</Thumbnail>
  16. <XnaCrossPlatformGroupID>{d7e4dfa1-d1e0-450e-93eb-d4fc02b1a536}</XnaCrossPlatformGroupID>
  17. <StartupObject>CustomModelSample.Program</StartupObject>
  18. <IsWebBootstrapper>false</IsWebBootstrapper>
  19. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  20. <XnaUpgrade>
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  23. <XnaProfile>Reach</XnaProfile>
  24. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  25. <FileUpgradeFlags>
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  27. <UpgradeBackupLocation>
  28. </UpgradeBackupLocation>
  29. <OldToolsVersion>3.5</OldToolsVersion>
  30. <PublishUrl>publish\</PublishUrl>
  31. <Install>true</Install>
  32. <InstallFrom>Disk</InstallFrom>
  33. <UpdateEnabled>false</UpdateEnabled>
  34. <UpdateMode>Foreground</UpdateMode>
  35. <UpdateInterval>7</UpdateInterval>
  36. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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  38. <UpdateRequired>false</UpdateRequired>
  39. <MapFileExtensions>true</MapFileExtensions>
  40. <ApplicationRevision>0</ApplicationRevision>
  41. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  42. <UseApplicationTrust>false</UseApplicationTrust>
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  44. </PropertyGroup>
  45. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  46. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  47. <ErrorReport>prompt</ErrorReport>
  48. <WarningLevel>4</WarningLevel>
  49. <NoStdLib>true</NoStdLib>
  50. <UseVSHostingProcess>false</UseVSHostingProcess>
  51. <DebugSymbols>true</DebugSymbols>
  52. <DebugType>full</DebugType>
  53. <Optimize>false</Optimize>
  54. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  55. <XnaCompressContent>true</XnaCompressContent>
  56. </PropertyGroup>
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  58. <OutputPath>bin\Xbox 360\Release</OutputPath>
  59. <ErrorReport>prompt</ErrorReport>
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  61. <NoStdLib>true</NoStdLib>
  62. <UseVSHostingProcess>false</UseVSHostingProcess>
  63. <DebugType>pdbonly</DebugType>
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  65. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  66. <XnaCompressContent>true</XnaCompressContent>
  67. </PropertyGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="Content\CustomModelSampleContent.contentproj">
  70. <Project>{B67D9DCA-8241-4EE1-BDFD-1CE77D8E478F}</Project>
  71. <Name>CustomModelSampleContent %28Content%29</Name>
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  74. </ItemGroup>
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  76. <Compile Include="CustomModel.cs">
  77. <Name>CustomModel</Name>
  78. </Compile>
  79. <Compile Include="CustomModelSampleGame.cs">
  80. <Name>CustomModelSampleGame</Name>
  81. </Compile>
  82. <Compile Include="Properties\AssemblyInfo.cs">
  83. <Name>AssemblyInfo</Name>
  84. </Compile>
  85. </ItemGroup>
  86. <ItemGroup>
  87. <Content Include="Game.ico">
  88. <Name>Game</Name>
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  90. </ItemGroup>
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  92. <Content Include="CustomModelSample.png">
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  188. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  189. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="" />
  190. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  191. Other similar extension points exist, see Microsoft.Common.targets.
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