CustomModelEffectContent.contentproj 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{7C820904-C914-451F-8C02-5431D4193360}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>CustomModelEffect</RootNamespace>
  11. <AssemblyName>CustomModelEffect</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <ApplicationIcon>Game.ico</ApplicationIcon>
  14. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  15. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  16. <ContentRootDirectory>Content</ContentRootDirectory>
  17. <PublishUrl>publish\</PublishUrl>
  18. <Install>true</Install>
  19. <InstallFrom>Disk</InstallFrom>
  20. <UpdateEnabled>false</UpdateEnabled>
  21. <UpdateMode>Foreground</UpdateMode>
  22. <UpdateInterval>7</UpdateInterval>
  23. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  24. <UpdatePeriodically>false</UpdatePeriodically>
  25. <UpdateRequired>false</UpdateRequired>
  26. <MapFileExtensions>true</MapFileExtensions>
  27. <ApplicationRevision>0</ApplicationRevision>
  28. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  29. <IsWebBootstrapper>false</IsWebBootstrapper>
  30. <UseApplicationTrust>false</UseApplicationTrust>
  31. <BootstrapperEnabled>true</BootstrapperEnabled>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  34. <XnaPlatform>Windows</XnaPlatform>
  35. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  36. </PropertyGroup>
  37. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  38. <XnaPlatform>Windows</XnaPlatform>
  39. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  40. </PropertyGroup>
  41. <ItemGroup>
  42. <Compile Include="saucer.fbx">
  43. <Importer>FbxImporter</Importer>
  44. <Processor>EnvironmentMappedModelProcessor</Processor>
  45. <Name>saucer</Name>
  46. </Compile>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  50. <Private>False</Private>
  51. </Reference>
  52. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  53. <Private>False</Private>
  54. </Reference>
  55. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  56. <Private>False</Private>
  57. </Reference>
  58. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  59. <Private>False</Private>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  62. <Private>False</Private>
  63. </Reference>
  64. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  65. <Private>False</Private>
  66. </Reference>
  67. </ItemGroup>
  68. <ItemGroup>
  69. <BootstrapperPackage Include=".NETFramework,Version=v4.0">
  70. <Visible>False</Visible>
  71. <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
  72. <Install>true</Install>
  73. </BootstrapperPackage>
  74. <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
  75. <Visible>False</Visible>
  76. <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
  77. <Install>false</Install>
  78. </BootstrapperPackage>
  79. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  80. <Visible>False</Visible>
  81. <ProductName>.NET Framework 3.5 SP1</ProductName>
  82. <Install>false</Install>
  83. </BootstrapperPackage>
  84. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  85. <Visible>False</Visible>
  86. <ProductName>Windows Installer 3.1</ProductName>
  87. <Install>true</Install>
  88. </BootstrapperPackage>
  89. </ItemGroup>
  90. <ItemGroup>
  91. <ProjectReference Include="..\..\CustomModelEffectPipeline\CustomModelEffectPipeline.csproj">
  92. <Project>{30126A68-BB98-431F-A1D7-0ADB5F55D091}</Project>
  93. <Name>CustomModelEffectPipeline</Name>
  94. </ProjectReference>
  95. </ItemGroup>
  96. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  97. Other similar extension points exist, see Microsoft.Common.targets.
  98. <Target Name="BeforeBuild">
  99. </Target>
  100. <Target Name="AfterBuild">
  101. </Target>
  102. -->
  103. <ProjectExtensions>
  104. <VisualStudio>
  105. </VisualStudio>
  106. </ProjectExtensions>
  107. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  108. </Project>