Graphics3DSampleContent.contentproj 4.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{24842109-3B66-46DC-A723-320CD473916F}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. <SccProjectName>
  15. </SccProjectName>
  16. <SccLocalPath>
  17. </SccLocalPath>
  18. <SccAuxPath>
  19. </SccAuxPath>
  20. <SccProvider>
  21. </SccProvider>
  22. </PropertyGroup>
  23. <PropertyGroup>
  24. <RootNamespace>Sample3DGraphicsContent</RootNamespace>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  28. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  29. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  30. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  31. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  32. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  33. </ItemGroup>
  34. <ItemGroup>
  35. <Compile Include="Buttons\lamp_60x60.png">
  36. <Name>lamp_60x60</Name>
  37. <Importer>TextureImporter</Importer>
  38. <Processor>TextureProcessor</Processor>
  39. </Compile>
  40. </ItemGroup>
  41. <ItemGroup>
  42. <Compile Include="Buttons\arrow1_left_60x60.png">
  43. <Name>arrow1_left_60x60</Name>
  44. <Importer>TextureImporter</Importer>
  45. <Processor>TextureProcessor</Processor>
  46. </Compile>
  47. <Compile Include="Buttons\arrow1_right_60x60.png">
  48. <Name>arrow1_right_60x60</Name>
  49. <Importer>TextureImporter</Importer>
  50. <Processor>TextureProcessor</Processor>
  51. </Compile>
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Compile Include="Buttons\textureOnOff.png">
  55. <Name>textureOnOff</Name>
  56. <Importer>TextureImporter</Importer>
  57. <Processor>TextureProcessor</Processor>
  58. </Compile>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="Textures\spaceBG.png">
  62. <Name>spaceBG</Name>
  63. <Importer>TextureImporter</Importer>
  64. <Processor>TextureProcessor</Processor>
  65. </Compile>
  66. </ItemGroup>
  67. <ItemGroup>
  68. <None Include="AnimationDef.xml">
  69. <Name>AnimationDef</Name>
  70. <Importer>XmlImporter</Importer>
  71. <Processor>PassThroughProcessor</Processor>
  72. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  73. </None>
  74. <Compile Include="Models\spaceship.fbx">
  75. <Name>spaceship</Name>
  76. <Importer>FbxImporter</Importer>
  77. <Processor>ModelProcessor</Processor>
  78. </Compile>
  79. </ItemGroup>
  80. <ItemGroup>
  81. <Compile Include="Buttons\animation_60x60.png">
  82. <Name>animation_60x60</Name>
  83. <Importer>TextureImporter</Importer>
  84. <Processor>TextureProcessor</Processor>
  85. </Compile>
  86. <Compile Include="Buttons\perPixelLight_60x60.png">
  87. <Name>perPixelLight_60x60</Name>
  88. <Importer>TextureImporter</Importer>
  89. <Processor>TextureProcessor</Processor>
  90. </Compile>
  91. </ItemGroup>
  92. <ItemGroup>
  93. <Compile Include="Textures\explosionStrip.png">
  94. <Name>explosionStrip</Name>
  95. <Importer>TextureImporter</Importer>
  96. <Processor>TextureProcessor</Processor>
  97. </Compile>
  98. </ItemGroup>
  99. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  100. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  101. Other similar extension points exist, see Microsoft.Common.targets.
  102. <Target Name="BeforeBuild">
  103. </Target>
  104. <Target Name="AfterBuild">
  105. </Target>
  106. -->
  107. </Project>