PushNotificationClientContent.contentproj 1.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{3C04EA53-C0BE-4D0C-BDC6-65A4EEA904CF}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>PushNotificationClientContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="font.spritefont">
  20. <Name>font</Name>
  21. <Importer>FontDescriptionImporter</Importer>
  22. <Processor>FontDescriptionProcessor</Processor>
  23. </Compile>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  27. </ItemGroup>
  28. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  29. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  30. Other similar extension points exist, see Microsoft.Common.targets.
  31. <Target Name="BeforeBuild">
  32. </Target>
  33. <Target Name="AfterBuild">
  34. </Target>
  35. -->
  36. </Project>