ShapeRenderingSample (Xbox).csproj 6.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Exe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ShapeRenderingSample</RootNamespace>
  11. <AssemblyName>ShapeRenderingSample</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Xbox 360</XnaPlatform>
  16. <XnaProfile>HiDef</XnaProfile>
  17. <XnaCrossPlatformGroupID>fb963962-667f-46fa-b917-fe712c99689e</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <ApplicationIcon>Game.ico</ApplicationIcon>
  20. <Thumbnail>GameThumbnail.png</Thumbnail>
  21. <PublishUrl>publish\</PublishUrl>
  22. <Install>true</Install>
  23. <InstallFrom>Disk</InstallFrom>
  24. <UpdateEnabled>false</UpdateEnabled>
  25. <UpdateMode>Foreground</UpdateMode>
  26. <UpdateInterval>7</UpdateInterval>
  27. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  28. <UpdatePeriodically>false</UpdatePeriodically>
  29. <UpdateRequired>false</UpdateRequired>
  30. <MapFileExtensions>true</MapFileExtensions>
  31. <ApplicationRevision>0</ApplicationRevision>
  32. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  33. <IsWebBootstrapper>false</IsWebBootstrapper>
  34. <UseApplicationTrust>false</UseApplicationTrust>
  35. <BootstrapperEnabled>true</BootstrapperEnabled>
  36. </PropertyGroup>
  37. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  38. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  39. <ErrorReport>prompt</ErrorReport>
  40. <WarningLevel>4</WarningLevel>
  41. <NoStdLib>true</NoStdLib>
  42. <UseVSHostingProcess>false</UseVSHostingProcess>
  43. <DebugSymbols>true</DebugSymbols>
  44. <DebugType>full</DebugType>
  45. <Optimize>false</Optimize>
  46. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  47. <XnaCompressContent>true</XnaCompressContent>
  48. </PropertyGroup>
  49. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  50. <OutputPath>bin\Xbox 360\Release</OutputPath>
  51. <ErrorReport>prompt</ErrorReport>
  52. <WarningLevel>4</WarningLevel>
  53. <NoStdLib>true</NoStdLib>
  54. <UseVSHostingProcess>false</UseVSHostingProcess>
  55. <DebugType>pdbonly</DebugType>
  56. <Optimize>true</Optimize>
  57. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  58. <XnaCompressContent>true</XnaCompressContent>
  59. </PropertyGroup>
  60. <ItemGroup />
  61. <ItemGroup>
  62. <Compile Include="DebugShapeRenderer.cs" />
  63. <Compile Include="Properties\AssemblyInfo.cs" />
  64. <Compile Include="Program.cs" />
  65. <Compile Include="ShapeRenderingSampleGame.cs" />
  66. </ItemGroup>
  67. <ItemGroup>
  68. <Content Include="Game.ico" />
  69. <Content Include="GameThumbnail.png" />
  70. </ItemGroup>
  71. <ItemGroup>
  72. <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
  73. <Visible>False</Visible>
  74. <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
  75. <Install>true</Install>
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  81. </BootstrapperPackage>
  82. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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  84. <ProductName>.NET Framework 3.5 SP1</ProductName>
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  86. </BootstrapperPackage>
  87. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  88. <Visible>False</Visible>
  89. <ProductName>Windows Installer 3.1</ProductName>
  90. <Install>true</Install>
  91. </BootstrapperPackage>
  92. <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
  93. <Visible>False</Visible>
  94. <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
  95. <Install>true</Install>
  96. </BootstrapperPackage>
  97. </ItemGroup>
  98. <ItemGroup>
  99. <Reference Include="Microsoft.Xna.Framework">
  100. <Private>False</Private>
  101. </Reference>
  102. <Reference Include="Microsoft.Xna.Framework.Avatar">
  103. <Private>False</Private>
  104. </Reference>
  105. <Reference Include="Microsoft.Xna.Framework.Game">
  106. <Private>False</Private>
  107. </Reference>
  108. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  109. <Private>False</Private>
  110. </Reference>
  111. <Reference Include="Microsoft.Xna.Framework.Graphics">
  112. <Private>False</Private>
  113. </Reference>
  114. <Reference Include="Microsoft.Xna.Framework.Net">
  115. <Private>False</Private>
  116. </Reference>
  117. <Reference Include="Microsoft.Xna.Framework.Storage">
  118. <Private>False</Private>
  119. </Reference>
  120. <Reference Include="Microsoft.Xna.Framework.Video">
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  122. </Reference>
  123. <Reference Include="Microsoft.Xna.Framework.Xact">
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  125. </Reference>
  126. <Reference Include="mscorlib">
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  128. </Reference>
  129. <Reference Include="System">
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  131. </Reference>
  132. <Reference Include="System.Core">
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  134. </Reference>
  135. <Reference Include="System.Net" />
  136. <Reference Include="System.Xml">
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  138. </Reference>
  139. <Reference Include="System.Xml.Linq">
  140. <Private>False</Private>
  141. </Reference>
  142. </ItemGroup>
  143. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  144. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  145. <!--
  146. To modify your build process, add your task inside one of the targets below and uncomment it.
  147. Other similar extension points exist, see Microsoft.Common.targets.
  148. <Target Name="BeforeBuild">
  149. </Target>
  150. <Target Name="AfterBuild">
  151. </Target>
  152. -->
  153. </Project>