SpriteEffectsXbox.csproj 6.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Exe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>SpriteEffects</RootNamespace>
  11. <AssemblyName>SpriteEffects</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Xbox 360</XnaPlatform>
  14. <ApplicationIcon>Game.ico</ApplicationIcon>
  15. <Thumbnail>SpriteEffectsSample.png</Thumbnail>
  16. <XnaCrossPlatformGroupID>{455c4030-bd39-4a2f-b4aa-2c4db9108280}</XnaCrossPlatformGroupID>
  17. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  18. <XnaUpgrade>
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  20. <XnaOutputType>Game</XnaOutputType>
  21. <XnaProfile>HiDef</XnaProfile>
  22. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  23. <FileUpgradeFlags>
  24. </FileUpgradeFlags>
  25. <UpgradeBackupLocation>
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  27. <OldToolsVersion>3.5</OldToolsVersion>
  28. <PublishUrl>publish\</PublishUrl>
  29. <Install>true</Install>
  30. <InstallFrom>Disk</InstallFrom>
  31. <UpdateEnabled>false</UpdateEnabled>
  32. <UpdateMode>Foreground</UpdateMode>
  33. <UpdateInterval>7</UpdateInterval>
  34. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  35. <UpdatePeriodically>false</UpdatePeriodically>
  36. <UpdateRequired>false</UpdateRequired>
  37. <MapFileExtensions>true</MapFileExtensions>
  38. <ApplicationRevision>0</ApplicationRevision>
  39. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  40. <IsWebBootstrapper>false</IsWebBootstrapper>
  41. <UseApplicationTrust>false</UseApplicationTrust>
  42. <BootstrapperEnabled>true</BootstrapperEnabled>
  43. </PropertyGroup>
  44. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  45. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  46. <ErrorReport>prompt</ErrorReport>
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  48. <NoStdLib>true</NoStdLib>
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  50. <DebugSymbols>true</DebugSymbols>
  51. <DebugType>full</DebugType>
  52. <Optimize>false</Optimize>
  53. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  54. <XnaCompressContent>true</XnaCompressContent>
  55. </PropertyGroup>
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  57. <OutputPath>bin\Xbox 360\Release</OutputPath>
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  60. <NoStdLib>true</NoStdLib>
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  62. <DebugType>pdbonly</DebugType>
  63. <Optimize>true</Optimize>
  64. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  65. <XnaCompressContent>true</XnaCompressContent>
  66. </PropertyGroup>
  67. <ItemGroup>
  68. <ProjectReference Include="Content\SpriteEffectsContent.contentproj">
  69. <Project>{7E5AAA1A-DC1F-4ABF-BBD0-F6E4DD904D6B}</Project>
  70. <Name>SpriteEffectsContent %28Content%29</Name>
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  73. </ItemGroup>
  74. <ItemGroup>
  75. <Compile Include="Properties\AssemblyInfo.cs" />
  76. <Compile Include="SpriteEffects.cs">
  77. <Name>SpriteEffects</Name>
  78. </Compile>
  79. </ItemGroup>
  80. <ItemGroup>
  81. <Content Include="Game.ico">
  82. <Name>Game</Name>
  83. </Content>
  84. </ItemGroup>
  85. <ItemGroup>
  86. <Content Include="SpriteEffectsSample.png">
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  100. <Install>true</Install>
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  112. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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  136. <Reference Include="Microsoft.Xna.Framework.Graphics">
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  138. </Reference>
  139. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
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  145. <Reference Include="Microsoft.Xna.Framework.Storage">
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  147. </Reference>
  148. <Reference Include="Microsoft.Xna.Framework.Video">
  149. <Private>False</Private>
  150. </Reference>
  151. <Reference Include="Microsoft.Xna.Framework.Xact">
  152. <Private>False</Private>
  153. </Reference>
  154. <Reference Include="mscorlib">
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  157. <Reference Include="System">
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  160. <Reference Include="System.Xml.Linq">
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  164. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  165. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  166. Other similar extension points exist, see Microsoft.Common.targets.
  167. <Target Name="BeforeBuild">
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  176. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="" />
  177. </Project>