SpriteSheetRuntime (Phone).csproj 3.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{6D76C269-1388-421C-9057-71A1EC1D1E7A}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>SpriteSheetRuntime</RootNamespace>
  11. <AssemblyName>SpriteSheetRuntime</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>6fa580b7-c29e-4d6b-b9ba-9fd62f8c5481</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. </PropertyGroup>
  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  25. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <NoStdLib>true</NoStdLib>
  29. <UseVSHostingProcess>false</UseVSHostingProcess>
  30. <XnaCompressContent>false</XnaCompressContent>
  31. </PropertyGroup>
  32. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  33. <DebugType>pdbonly</DebugType>
  34. <Optimize>true</Optimize>
  35. <OutputPath>bin\Windows Phone\Release</OutputPath>
  36. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  37. <ErrorReport>prompt</ErrorReport>
  38. <WarningLevel>4</WarningLevel>
  39. <NoStdLib>true</NoStdLib>
  40. <UseVSHostingProcess>false</UseVSHostingProcess>
  41. <XnaCompressContent>false</XnaCompressContent>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Reference Include="Microsoft.Xna.Framework">
  45. <Private>False</Private>
  46. </Reference>
  47. <Reference Include="Microsoft.Xna.Framework.Game">
  48. <Private>False</Private>
  49. </Reference>
  50. <Reference Include="Microsoft.Xna.Framework.Graphics">
  51. <Private>False</Private>
  52. </Reference>
  53. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  54. <Private>False</Private>
  55. </Reference>
  56. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  57. <Private>False</Private>
  58. </Reference>
  59. <Reference Include="mscorlib">
  60. <Private>False</Private>
  61. </Reference>
  62. <Reference Include="System">
  63. <Private>False</Private>
  64. </Reference>
  65. <Reference Include="System.Xml">
  66. <Private>False</Private>
  67. </Reference>
  68. <Reference Include="System.Core">
  69. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="System.Xml.Linq">
  73. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  74. <Private>False</Private>
  75. </Reference>
  76. </ItemGroup>
  77. <ItemGroup>
  78. <Compile Include="Properties\AssemblyInfo.cs" />
  79. <Compile Include="SpriteSheet.cs" />
  80. </ItemGroup>
  81. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  82. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  83. <!--
  84. To modify your build process, add your task inside one of the targets below and uncomment it.
  85. Other similar extension points exist, see Microsoft.Common.targets.
  86. <Target Name="BeforeBuild">
  87. </Target>
  88. <Target Name="AfterBuild">
  89. </Target>
  90. -->
  91. </Project>