SpriteSheetSampleContent.contentproj 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{EB1E6A3C-6AB7-44DA-BD9B-08CA81FF7FB9}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>SpriteSheetSampleContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="hudFont.spritefont">
  20. <Name>hudFont</Name>
  21. <Importer>FontDescriptionImporter</Importer>
  22. <Processor>FontDescriptionProcessor</Processor>
  23. </Compile>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Compile Include="Checker.png">
  27. <Name>Checker</Name>
  28. <Importer>TextureImporter</Importer>
  29. <Processor>TextureProcessor</Processor>
  30. </Compile>
  31. <Compile Include="SpriteSheet.xml">
  32. <Name>SpriteSheet</Name>
  33. <Importer>XmlImporter</Importer>
  34. <Processor>SpriteSheetProcessor</Processor>
  35. </Compile>
  36. </ItemGroup>
  37. <ItemGroup>
  38. <ProjectReference Include="..\..\SpriteSheetPipeline\SpriteSheetPipeline.csproj">
  39. <Project>{25146084-89AA-4A55-8D32-E237CBA223C0}</Project>
  40. <Name>SpriteSheetPipeline</Name>
  41. </ProjectReference>
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  45. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  46. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  47. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  48. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  49. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  50. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  51. </ItemGroup>
  52. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  53. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  54. Other similar extension points exist, see Microsoft.Common.targets.
  55. <Target Name="BeforeBuild">
  56. </Target>
  57. <Target Name="AfterBuild">
  58. </Target>
  59. -->
  60. </Project>