Content.contentproj 2.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{618DED89-9BA8-44D7-83A0-163041666FAC}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. </PropertyGroup>
  14. <PropertyGroup>
  15. <RootNamespace>Content</RootNamespace>
  16. </PropertyGroup>
  17. <ItemGroup>
  18. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  19. <Private>False</Private>
  20. </Reference>
  21. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  22. <Private>False</Private>
  23. </Reference>
  24. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  25. <Private>False</Private>
  26. </Reference>
  27. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  28. <Private>False</Private>
  29. </Reference>
  30. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  31. <Private>False</Private>
  32. </Reference>
  33. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  34. <Private>False</Private>
  35. </Reference>
  36. </ItemGroup>
  37. <ItemGroup>
  38. <Compile Include="hudFont.spritefont">
  39. <Name>hudFont</Name>
  40. <Importer>FontDescriptionImporter</Importer>
  41. <Processor>FontDescriptionProcessor</Processor>
  42. </Compile>
  43. </ItemGroup>
  44. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  45. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  46. Other similar extension points exist, see Microsoft.Common.targets.
  47. <Target Name="BeforeBuild">
  48. </Target>
  49. <Target Name="AfterBuild">
  50. </Target>
  51. -->
  52. </Project>