ContentLibrary.csproj 5.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ContentLibrary</RootNamespace>
  11. <AssemblyName>ContentLibrary</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>e0c073d9-a61b-474a-bda0-a8ada2c89669</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. </PropertyGroup>
  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>bin\x86\Debug</OutputPath>
  25. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <NoStdLib>true</NoStdLib>
  29. <UseVSHostingProcess>false</UseVSHostingProcess>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <XnaCompressContent>false</XnaCompressContent>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  34. <DebugType>pdbonly</DebugType>
  35. <Optimize>true</Optimize>
  36. <OutputPath>bin\x86\Release</OutputPath>
  37. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  38. <ErrorReport>prompt</ErrorReport>
  39. <WarningLevel>4</WarningLevel>
  40. <NoStdLib>true</NoStdLib>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <PlatformTarget>x86</PlatformTarget>
  43. <XnaCompressContent>true</XnaCompressContent>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  47. <Private>False</Private>
  48. </Reference>
  49. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  50. <Private>False</Private>
  51. </Reference>
  52. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  53. <Private>False</Private>
  54. </Reference>
  55. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  56. <Private>False</Private>
  57. </Reference>
  58. <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  59. <Private>False</Private>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  62. <Private>False</Private>
  63. </Reference>
  64. <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  65. <Private>False</Private>
  66. </Reference>
  67. <Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  68. <Private>False</Private>
  69. </Reference>
  70. <Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  71. <Private>False</Private>
  72. </Reference>
  73. <Reference Include="mscorlib">
  74. <Private>False</Private>
  75. </Reference>
  76. <Reference Include="System">
  77. <Private>False</Private>
  78. </Reference>
  79. <Reference Include="System.Xml">
  80. <Private>False</Private>
  81. </Reference>
  82. <Reference Include="System.Core">
  83. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  84. <Private>False</Private>
  85. </Reference>
  86. <Reference Include="System.Xml.Linq">
  87. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  88. <Private>False</Private>
  89. </Reference>
  90. </ItemGroup>
  91. <ItemGroup>
  92. <ProjectReference Include="..\Content\Content.contentproj">
  93. <Project>{618DED89-9BA8-44D7-83A0-163041666FAC}</Project>
  94. <Name>Content</Name>
  95. <XnaReferenceType>Content</XnaReferenceType>
  96. </ProjectReference>
  97. </ItemGroup>
  98. <ItemGroup />
  99. <ItemGroup>
  100. <Compile Include="Properties\AssemblyInfo.cs" />
  101. </ItemGroup>
  102. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  103. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  104. <!--
  105. To modify your build process, add your task inside one of the targets below and uncomment it.
  106. Other similar extension points exist, see Microsoft.Common.targets.
  107. <Target Name="BeforeBuild">
  108. </Target>
  109. <Target Name="AfterBuild">
  110. </Target>
  111. -->
  112. </Project>