MonoGameDistortionSample.DesktopGL.csproj 1.4 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>WinExe</OutputType>
  4. <TargetFramework>net8.0</TargetFramework>
  5. <PublishReadyToRun>false</PublishReadyToRun>
  6. <TieredCompilation>false</TieredCompilation>
  7. <ApplicationManifest>app.manifest</ApplicationManifest>
  8. <ApplicationIcon>../../MonoGameDistortionSample.Core/Content/Icon.ico</ApplicationIcon>
  9. <AssemblyName>MonoGameDistortionSample</AssemblyName>
  10. </PropertyGroup>
  11. <ItemGroup>
  12. <MonoGameContentReference Include="..\..\MonoGameDistortionSample.Core\Content\MonoGameDistortionSample.mgcb">
  13. <Link>Content\MonoGameDistortionSample.mgcb</Link>
  14. </MonoGameContentReference>
  15. </ItemGroup>
  16. <ItemGroup>
  17. <ProjectReference Include="..\..\MonoGameDistortionSample.Core\MonoGameDistortionSample.Core.csproj" />
  18. </ItemGroup>
  19. <ItemGroup>
  20. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  21. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  22. </ItemGroup>
  23. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  24. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  25. <Exec Command="dotnet tool restore" />
  26. </Target>
  27. </Project>