MonoGameDistortionSample.WindowsDX.csproj 1.5 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>WinExe</OutputType>
  4. <TargetFramework>net8.0-windows</TargetFramework>
  5. <RollForward>Major</RollForward>
  6. <PublishReadyToRun>false</PublishReadyToRun>
  7. <TieredCompilation>false</TieredCompilation>
  8. <UseWindowsForms>true</UseWindowsForms>
  9. <ApplicationManifest>app.manifest</ApplicationManifest>
  10. <ApplicationIcon>../../MonoGameDistortionSample.Core/Content/Icon.ico</ApplicationIcon>
  11. <AssemblyName>MonoGameDistortionSample</AssemblyName>
  12. </PropertyGroup>
  13. <ItemGroup>
  14. <MonoGameContentReference Include="..\..\MonoGameDistortionSample.Core\Content\MonoGameDistortionSample.mgcb">
  15. <Link>Content\MonoGameDistortionSample.mgcb</Link>
  16. </MonoGameContentReference>
  17. </ItemGroup>
  18. <ItemGroup>
  19. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  20. <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
  21. </ItemGroup>
  22. <ItemGroup>
  23. <ProjectReference Include="..\..\MonoGameDistortionSample.Core\MonoGameDistortionSample.Core.csproj">
  24. <ReferenceSourceTarget></ReferenceSourceTarget>
  25. </ProjectReference>
  26. </ItemGroup>
  27. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  28. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  29. <Exec Command="dotnet tool restore" />
  30. </Target>
  31. </Project>