MonoGameDistortionSample.iOS.csproj 1.2 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>Exe</OutputType>
  4. <TargetFramework>net8.0-ios</TargetFramework>
  5. <SupportedOSPlatformVersion>12.2</SupportedOSPlatformVersion>
  6. <CodesignKey>iPhone Developer</CodesignKey>
  7. <Configurations>Release;Debug</Configurations>
  8. </PropertyGroup>
  9. <ItemGroup>
  10. <MonoGameContentReference Include="..\..\MonoGameDistortionSample.Core\Content\MonoGameDistortionSample.mgcb">
  11. <Link>Content\MonoGameDistortionSample.mgcb</Link>
  12. </MonoGameContentReference>
  13. </ItemGroup>
  14. <ItemGroup>
  15. <ProjectReference Include="..\..\MonoGameDistortionSample.Core\MonoGameDistortionSample.Core.csproj" />
  16. </ItemGroup>
  17. <ItemGroup>
  18. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  19. <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
  20. </ItemGroup>
  21. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  22. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  23. <Exec Command="dotnet tool restore" />
  24. </Target>
  25. </Project>