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@@ -88,7 +88,7 @@ public class ShaderNode : RenderNode, IRenderInput, ICustomShaderNode
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Uniforms uniforms;
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Uniforms uniforms;
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uniforms = new Uniforms();
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uniforms = new Uniforms();
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- uniforms.Add("iResolution", new Uniform("iResolution", context.DocumentSize));
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+ uniforms.Add("iResolution", new Uniform("iResolution", (VecD)context.DocumentSize));
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uniforms.Add("iNormalizedTime", new Uniform("iNormalizedTime", (float)context.FrameTime.NormalizedTime));
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uniforms.Add("iNormalizedTime", new Uniform("iNormalizedTime", (float)context.FrameTime.NormalizedTime));
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uniforms.Add("iFrame", new Uniform("iFrame", context.FrameTime.Frame));
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uniforms.Add("iFrame", new Uniform("iFrame", context.FrameTime.Frame));
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