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@@ -162,7 +162,8 @@ public class DocumentRenderer
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for (int y = 0; y < sizeInChunks.Y; y++)
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for (int y = 0; y < sizeInChunks.Y; y++)
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{
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{
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VecI chunkPos = new(x, y);
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VecI chunkPos = new(x, y);
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- OneOf<Chunk, EmptyChunk> chunk = RenderChunk(chunkPos, resolution, node, frameTime);
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+ RectI globalClippingRect = new(0, 0, Document.Size.X, Document.Size.Y);
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+ OneOf<Chunk, EmptyChunk> chunk = RenderChunk(chunkPos, resolution, node, frameTime, globalClippingRect);
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if (chunk.IsT0)
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if (chunk.IsT0)
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{
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{
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VecI pos = chunkPos * resolution.PixelSize();
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VecI pos = chunkPos * resolution.PixelSize();
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