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@@ -8,12 +8,12 @@ public class Half4(string name) : ShaderExpressionVariable<Color>(name), IMultiV
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private Expression? _overrideExpression;
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public override string ConstantValueString => $"half4({ConstantValue.R}, {ConstantValue.G}, {ConstantValue.B}, {ConstantValue.A})";
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- public Float1 R => new Float1(string.IsNullOrEmpty(VariableName) ? string.Empty : $"{VariableName}.r") { ConstantValue = ConstantValue.R, OverrideExpression = _overrideExpression};
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- public Float1 G => new Float1(string.IsNullOrEmpty(VariableName) ? string.Empty : $"{VariableName}.g") { ConstantValue = ConstantValue.G, OverrideExpression = _overrideExpression};
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- public Float1 B => new Float1(string.IsNullOrEmpty(VariableName) ? string.Empty : $"{VariableName}.b") { ConstantValue = ConstantValue.B, OverrideExpression = _overrideExpression};
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- public Float1 A => new Float1(string.IsNullOrEmpty(VariableName) ? string.Empty : $"{VariableName}.a") { ConstantValue = ConstantValue.A, OverrideExpression = _overrideExpression};
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-
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- public static implicit operator Half4(Color value) => new Half4("") { ConstantValue = value };
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+ public Float1 R => new Half4Float1Accessor(this, 'r') { ConstantValue = ConstantValue.R, OverrideExpression = _overrideExpression};
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+ public Float1 G => new Half4Float1Accessor(this, 'g') { ConstantValue = ConstantValue.G, OverrideExpression = _overrideExpression};
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+ public Float1 B => new Half4Float1Accessor(this, 'b') { ConstantValue = ConstantValue.B, OverrideExpression = _overrideExpression};
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+ public Float1 A => new Half4Float1Accessor(this, 'a') { ConstantValue = ConstantValue.A, OverrideExpression = _overrideExpression};
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+
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+ public static implicit operator Half4(Color value) => new("") { ConstantValue = value };
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public static explicit operator Color(Half4 value) => value.ConstantValue;
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public override Expression? OverrideExpression
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