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Increased Skia GPU resource size

Krzysztof Krysiński 2 months ago
parent
commit
7521c52435

+ 1 - 1
src/PixiEditor.ChangeableDocument/Changeables/Graph/Nodes/SampleImageNode.cs

@@ -28,7 +28,7 @@ public class SampleImageNode : Node
         Coordinate = CreateFuncInput<Float2>("Coordinate", "UV", VecD.Zero);
         Color = CreateFuncOutput("Color", "COLOR", GetColor);
         SampleMode = CreateInput("SampleMode", "COLOR_SAMPLE_MODE", ColorSampleMode.ColorManaged);
-        NormalizedCoordinates = CreateInput("NormalizedCoordinates", "NORMALIZED_COORDINATES", true);
+        NormalizedCoordinates = CreateInput("NormalizedCoordinates", "NORMALIZE_COORDINATES", true);
     }
 
     private Half4 GetColor(FuncContext context)

+ 7 - 1
src/PixiEditor.Desktop/Program.cs

@@ -22,14 +22,20 @@ public class Program
             .With(new Win32PlatformOptions()
             {
                 RenderingMode = new Win32RenderingMode[] { Win32RenderingMode.Vulkan },
-                OverlayPopups = true
+                OverlayPopups = true,
             })
             .With(new X11PlatformOptions()
             {
                 RenderingMode = new X11RenderingMode[] { X11RenderingMode.Vulkan },
                 OverlayPopups = true,
             })
+            .With(new SkiaOptions()
+            {
+                MaxGpuResourceSizeBytes = 1024 * 600 * 4 * 12 * 4 // quadruple the default size
+            })
             .WithDrawie()
+#if DEBUG
             .LogToTrace(LogEventLevel.Verbose, "Vulkan")
+#endif
             .LogToTrace();
 }