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Fixed wrong scaling due to oversize

Krzysztof Krysiński 6 天之前
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83393d5e25
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/PixiEditor/Views/Rendering/Scene.cs

+ 1 - 1
src/PixiEditor/Views/Rendering/Scene.cs

@@ -361,7 +361,7 @@ internal class Scene : Zoombox.Zoombox, ICustomHitTest
             Matrix3X3 matrixDiff = SolveMatrixDiff(matrix, cachedTexture);
             var target = cachedTexture.DrawingSurface;
 
-            if (tex.Size == (VecI)RealDimensions)
+            if (tex.Size == (VecI)RealDimensions || tex.Size == (VecI)(RealDimensions * SceneRenderer.OversizeFactor))
             {
                 saved = texture.Canvas.Save();
                 texture.Canvas.ClipRect(bounds);