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@@ -33,8 +33,12 @@ internal class ResizeCanvas_Change : ResizeBasedChangeBase
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}
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}
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target.Size = newSize;
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target.Size = newSize;
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- target.VerticalSymmetryAxisX = Math.Clamp(_originalVerAxisX, 0, target.Size.X);
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- target.HorizontalSymmetryAxisY = Math.Clamp(_originalHorAxisY, 0, target.Size.Y);
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+ float normalizedX = (float)_originalVerAxisX / _originalSize.X;
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+ float normalizedY = (float)_originalHorAxisY / _originalSize.Y;
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+ float newVerticalSymmetryAxisX = newSize.X * normalizedX;
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+ float newHorizontalSymmetryAxisY = newSize.Y * normalizedY;
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+ target.VerticalSymmetryAxisX = Math.Clamp(newVerticalSymmetryAxisX, 0, target.Size.X);
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+ target.HorizontalSymmetryAxisY = Math.Clamp(newHorizontalSymmetryAxisY, 0, target.Size.Y);
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VecI offset = anchor.FindOffsetFor(_originalSize, newSize);
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VecI offset = anchor.FindOffsetFor(_originalSize, newSize);
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