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@@ -13,7 +13,7 @@ public class NoiseNode : Node
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{
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private double previousScale = double.NaN;
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private double previousSeed = double.NaN;
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- private NoiseType previousNoiseType = Nodes.NoiseType.TurbulencePerlin;
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+ private NoiseType previousNoiseType = Nodes.NoiseType.FractalPerlin;
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private int previousOctaves = -1;
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private Paint paint = new();
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@@ -35,7 +35,7 @@ public class NoiseNode : Node
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public NoiseNode()
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{
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Noise = CreateOutput<Texture>(nameof(Noise), "NOISE", null);
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- NoiseType = CreateInput(nameof(NoiseType), "NOISE_TYPE", Nodes.NoiseType.TurbulencePerlin);
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+ NoiseType = CreateInput(nameof(NoiseType), "NOISE_TYPE", Nodes.NoiseType.FractalPerlin);
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Size = CreateInput(nameof(Size), "SIZE", new VecI(64, 64));
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Scale = CreateInput(nameof(Scale), "SCALE", 10d);
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Octaves = CreateInput(nameof(Octaves), "OCTAVES", 1);
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