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@@ -37,29 +37,28 @@ namespace PixiEditor.Models.ImageManipulation
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{
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for (int i = 0; i < layers.Length; i++)
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{
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+ float layerOpacity = layers[i].Opacity;
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for (int y = 0; y < finalBitmap.Height; y++)
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{
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for (int x = 0; x < finalBitmap.Width; x++)
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{
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Color color = layers[i].GetPixelWithOffset(x, y);
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- float layerOpacity = layers[i].Opacity;
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- if (i > 0 && ((color.A < 255 && color.A > 0) || (layerOpacity < 1f && layerOpacity > 0)))
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+ if (i > 0 && ((color.A < 255 && color.A > 0) || (layerOpacity < 1f && layerOpacity > 0 && color.A > 0)))
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{
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var lastLayerPixel = finalBitmap.GetPixel(x, y);
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- byte lastPixelA = (byte)(lastLayerPixel.A * layers[i - 1].Opacity);
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byte pixelA = (byte)(color.A * layerOpacity);
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- byte r = (byte)((color.R * pixelA / 255) + (lastLayerPixel.R * lastPixelA * (255 - pixelA) / (255 * 255)));
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- byte g = (byte)((color.G * pixelA / 255) + (lastLayerPixel.G * lastPixelA * (255 - pixelA) / (255 * 255)));
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- byte b = (byte)((color.B * pixelA / 255) + (lastLayerPixel.B * lastPixelA * (255 - pixelA) / (255 * 255)));
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- byte a = (byte)(pixelA + (lastPixelA * (255 - pixelA) / 255));
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+ byte r = (byte)((color.R * pixelA / 255) + (lastLayerPixel.R * lastLayerPixel.A * (255 - pixelA) / (255 * 255)));
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+ byte g = (byte)((color.G * pixelA / 255) + (lastLayerPixel.G * lastLayerPixel.A * (255 - pixelA) / (255 * 255)));
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+ byte b = (byte)((color.B * pixelA / 255) + (lastLayerPixel.B * lastLayerPixel.A * (255 - pixelA) / (255 * 255)));
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+ byte a = (byte)(pixelA + (lastLayerPixel.A * (255 - pixelA) / 255));
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color = Color.FromArgb(a, r, g, b);
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}
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else
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{
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- color = Color.FromArgb((byte)(color.A * layers[i].Opacity), color.R, color.G, color.B);
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+ color = Color.FromArgb(color.A, color.R, color.G, color.B);
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}
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- if (color.A != 0 || color.R != 0 || color.B != 0 || color.G != 0)
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+ if (color.A > 0)
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{
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finalBitmap.SetPixel(x, y, color);
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}
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