@@ -222,5 +222,4 @@ public struct ShapeCorners
// All projections overlap, so the shapes intersect
return true;
}
-
@@ -135,7 +135,7 @@ public struct VecD : IEquatable<VecD>
return (X * other.Y) - (Y * other.X);
- public double Dot(VecD other) => X * other.X + Y * other.Y;
+ public double Dot(VecD other) => (X * other.X) + (Y * other.Y);
public VecD Multiply(VecD other)
{