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Merge conflict artifacts

flabbet преди 2 години
родител
ревизия
bb353b7570
променени са 2 файла, в които са добавени 0 реда и са изтрити 136 реда
  1. 0 54
      PixiEditor/Properties/AssemblyInfo.cs
  2. 0 82
      PixiEditorTests/ModelsTests/ControllersTests/ShortcutControllerTests.cs

+ 0 - 54
PixiEditor/Properties/AssemblyInfo.cs

@@ -1,54 +0,0 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Windows;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("PixiEditor")]
-[assembly: AssemblyDescription("A lighweighted Pixel Art editor.")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("PixiEditor")]
-[assembly: AssemblyProduct("PixiEditor")]
-[assembly: AssemblyCopyright("Copyright PixiEditor © 2017 - 2022")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components.  If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// In order to begin building localizable applications, set
-// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
-// inside a <PropertyGroup>.  For example, if you are using US english
-// in your source files, set the <UICulture> to en-US.  Then uncomment
-// the NeutralResourceLanguage attribute below.  Update the "en-US" in
-// the line below to match the UICulture setting in the project file.
-
-// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
-
-// ResourceDictionaryLocation.None where theme specific resource dictionaries are located
-// (used if a resource is not found in the page,
-// or application resource dictionaries)
-
-// ResourceDictionaryLocation.SourceAssembly where the generic resource dictionary is located
-// (used if a resource is not found in the page,
-// app, or any theme specific resource dictionaries)
-[assembly: ThemeInfo(
-    ResourceDictionaryLocation.None,
-    ResourceDictionaryLocation.SourceAssembly)
-]
-
-// Version information for an assembly consists of the following four values:
-//
-//      Major Version
-//      Minor Version
-//      Build Number
-//      Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.1.9.1")]
-[assembly: AssemblyFileVersion("0.1.9.1")]

+ 0 - 82
PixiEditorTests/ModelsTests/ControllersTests/ShortcutControllerTests.cs

@@ -1,82 +0,0 @@
-using System.Windows.Input;
-using PixiEditor.Helpers;
-using PixiEditor.Models.Controllers;
-using Xunit;
-
-namespace PixiEditorTests.ModelsTests.ControllersTests
-{
-    public class ShortcutControllerTests
-    {
-        //[StaTheory]
-        //[InlineData(Key.A, ModifierKeys.None, Key.A, ModifierKeys.None)]
-        //[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.Alt)]
-        //[InlineData(Key.B, ModifierKeys.Alt | ModifierKeys.Control, Key.B, ModifierKeys.Alt | ModifierKeys.Control)]
-        //public void TestThatShortcutControllerExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
-        //{
-        //    int result = -1;
-        //    RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
-        //    ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
-
-        //    controller.KeyPressed(clickedKey, clickedModifiers);
-        //    Assert.Equal(0, result);
-        //}
-
-        //[StaTheory]
-        //[InlineData(Key.B, ModifierKeys.None, Key.A, ModifierKeys.None)]
-        //[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.None)]
-        //[InlineData(Key.C, ModifierKeys.Alt | ModifierKeys.Control, Key.C, ModifierKeys.Alt | ModifierKeys.Windows)]
-        //public void TestThatShortcutControllerNotExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
-        //{
-        //    int result = -1;
-        //    RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
-        //    ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
-
-        //    controller.KeyPressed(clickedKey, clickedModifiers);
-        //    Assert.Equal(-1, result);
-        //}
-
-        //[StaFact]
-        //public void TestThatShortcutControllerIsBlocked()
-        //{
-        //    int result = -1;
-        //    RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
-
-        //    ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
-        //    ShortcutController.BlockShortcutExection("Test");
-
-        //    controller.KeyPressed(Key.A, ModifierKeys.None);
-        //    Assert.Equal(-1, result);
-        //}
-
-        //[StaFact]
-        //public void TestThatShortcutControllerPicksCorrectShortcut()
-        //{
-        //    int result = -1;
-        //    RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
-
-        //    ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
-        //    controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(Key.A, shortcutCommand, 1, ModifierKeys.Control)));
-
-        //    controller.KeyPressed(Key.A, ModifierKeys.Control);
-        //    Assert.Equal(1, result);
-        //}
-
-        //[StaFact]
-        //public void TestThatKeyPressedSetsLastShortcut()
-        //{
-        //    ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, new RelayCommand(parameter => { }));
-
-        //    Assert.Null(controller.LastShortcut);
-        //    controller.KeyPressed(Key.A, ModifierKeys.None);
-        //    Assert.Equal(controller.ShortcutGroups[0].Shortcuts[0], controller.LastShortcut);
-        //}
-
-        //private static ShortcutController GenerateStandardShortcutController(Key shortcutKey, ModifierKeys modifiers, RelayCommand shortcutCommand)
-        //{
-        //    ShortcutController controller = new ShortcutController();
-        //    controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(shortcutKey, shortcutCommand, 0, modifiers)));
-        //    ShortcutController.UnblockShortcutExecutionAll();
-        //    return controller;
-        //}
-    }
-}