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surf.Canvas.RotateRadians((float)Data.Angle, (float)rect.Center.X, (float)rect.Center.Y);
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surf.Canvas.RotateRadians((float)Data.Angle, (float)rect.Center.X, (float)rect.Center.Y);
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double maxRadiusInPx = Math.Min(Data.Size.X, Data.Size.Y) / 2;
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double maxRadiusInPx = Math.Min(Data.Size.X, Data.Size.Y) / 2;
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