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@@ -0,0 +1,46 @@
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+using System.Reflection;
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+using System.Runtime.InteropServices;
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+using System.Windows;
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+
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+// General Information about an assembly is controlled through the following
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+// set of attributes. Change these attribute values to modify the information
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+// associated with an assembly.
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+[assembly: AssemblyTitle("PixiEditor")]
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+[assembly: AssemblyDescription("A fast, nice looking universal graphics editor.")]
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+[assembly: AssemblyConfiguration("")]
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+[assembly: AssemblyCompany("PixiEditor")]
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+[assembly: AssemblyProduct("PixiEditor")]
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+[assembly: AssemblyCopyright("Copyright PixiEditor © 2017 - 2024")]
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+[assembly: AssemblyTrademark("")]
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+[assembly: AssemblyCulture("")]
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+
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+// Setting ComVisible to false makes the types in this assembly not visible
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+// to COM components. If you need to access a type in this assembly from
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+// COM, set the ComVisible attribute to true on that type.
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+[assembly: ComVisible(false)]
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+
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+// In order to begin building localizable applications, set
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+// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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+// inside a <PropertyGroup>. For example, if you are using US english
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+// in your source files, set the <UICulture> to en-US. Then uncomment
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+// the NeutralResourceLanguage attribute below. Update the "en-US" in
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+// the line below to match the UICulture setting in the project file.
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+
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+// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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+
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+// ResourceDictionaryLocation.None where theme specific resource dictionaries are located
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+// (used if a resource is not found in the page,
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+// or application resource dictionaries)
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+
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+// Version information for an assembly consists of the following four values:
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+//
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+// Major Version
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+// Minor Version
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+// Build Number
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+// Revision
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+//
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+// You can specify all the values or you can default the Build and Revision Numbers
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+// by using the '*' as shown below:
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+// [assembly: AssemblyVersion("1.0.*")]
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+[assembly: AssemblyVersion("1.9.0.0")]
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+[assembly: AssemblyFileVersion("1.9.0.0")]
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