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@@ -41,13 +41,25 @@ namespace PixiEditor.Models.ImageManipulation
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using (finalBitmap.GetBitmapContext())
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{
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for (int i = 0; i < layers.Length; i++)
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- for (int y = 0; y < finalBitmap.Height; y++)
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- for (int x = 0; x < finalBitmap.Width; x++)
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- {
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- Color color = layers[i].GetPixelWithOffset(x, y);
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- color = Color.FromArgb((byte)(color.A * layers[i].Opacity), color.R,color.G, color.B);
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- if (color.A != 0 || color.R != 0 || color.B != 0 || color.G != 0) finalBitmap.SetPixel(x, y, color);
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- }
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+ for (int y = 0; y < finalBitmap.Height; y++)
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+ for (int x = 0; x < finalBitmap.Width; x++)
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+ {
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+ Color color = layers[i].GetPixelWithOffset(x, y);
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+ if (i > 0 && color.A < 255)
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+ {
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+ var lastLayerPixel = layers[i - 1].GetPixelWithOffset(x, y);
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+ byte r = (byte)((color.R * color.A / 255) + (lastLayerPixel.R * lastLayerPixel.A * (255 - color.A) / (255 * 255)));
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+ byte g = (byte)((color.G * color.A / 255) + (lastLayerPixel.G * lastLayerPixel.A * (255 - color.A) / (255 * 255)));
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+ byte b = (byte)((color.B * color.A / 255) + (lastLayerPixel.B * lastLayerPixel.A * (255 - color.A) / (255 * 255)));
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+ byte a = (byte)(color.A + (lastLayerPixel.A * (255 - color.A) / 255));
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+ color = Color.FromArgb((byte)(a * layers[i].Opacity), r, g, b);
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+ }
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+ else
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+ {
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+ color = Color.FromArgb((byte)(color.A * layers[i].Opacity), color.R, color.G, color.B);
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+ }
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+ if (color.A != 0 || color.R != 0 || color.B != 0 || color.G != 0) finalBitmap.SetPixel(x, y, color);
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+ }
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}
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return finalBitmap;
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