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+using PixiEditor.Models.Position;
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+namespace PixiEditor.Models.ImageManipulation
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+{
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+ public static class ShapeCalculator
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+ {
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+ public static void GenerateEllipseNonAlloc(Coordinates start, Coordinates end, bool fill,
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+ List<Coordinates> output)
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+ {
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+
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+ DoubleCords fixedCoordinates = CalculateCoordinatesForShapeRotation(start, end);
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+
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+ CreateEllipse(fixedCoordinates.Coords1, fixedCoordinates.Coords2, output);
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+
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+ if(fill)
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+ {
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+ CalculateFillForEllipse(output);
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+ }
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+ }
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+
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+ public static void GenerateRectangleNonAlloc(
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+ Coordinates start,
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+ Coordinates end, bool fill, int thickness, List<Coordinates> output)
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+ {
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+ DoubleCords fixedCoordinates = CalculateCoordinatesForShapeRotation(start, end);
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+ CalculateRectanglePoints(fixedCoordinates, output);
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+
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+ for (int i = 1; i < (int)Math.Floor(thickness / 2f) + 1; i++)
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+ {
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+ CalculateRectanglePoints(
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+ new DoubleCords(
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+ new Coordinates(fixedCoordinates.Coords1.X - i, fixedCoordinates.Coords1.Y - i),
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+ new Coordinates(fixedCoordinates.Coords2.X + i, fixedCoordinates.Coords2.Y + i)), output);
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+ }
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+
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+ for (int i = 1; i < (int)Math.Ceiling(thickness / 2f); i++)
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+ {
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+ CalculateRectanglePoints(
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+ new DoubleCords(
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+ new Coordinates(fixedCoordinates.Coords1.X + i, fixedCoordinates.Coords1.Y + i),
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+ new Coordinates(fixedCoordinates.Coords2.X - i, fixedCoordinates.Coords2.Y - i)), output);
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+ }
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+
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+ if (fill)
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+ {
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+ CalculateRectangleFillNonAlloc(start, end, thickness, output);
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+ }
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+ }
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+
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+ public static DoubleCords CalculateCoordinatesForShapeRotation(
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+ Coordinates startingCords,
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+ Coordinates secondCoordinates)
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+ {
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+ Coordinates currentCoordinates = secondCoordinates;
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+
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+ if (startingCords.X > currentCoordinates.X && startingCords.Y > currentCoordinates.Y)
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+ {
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+ return new DoubleCords(
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+ new Coordinates(currentCoordinates.X, currentCoordinates.Y),
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+ new Coordinates(startingCords.X, startingCords.Y));
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+ }
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+
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+ if (startingCords.X < currentCoordinates.X && startingCords.Y < currentCoordinates.Y)
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+ {
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+ return new DoubleCords(
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+ new Coordinates(startingCords.X, startingCords.Y),
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+ new Coordinates(currentCoordinates.X, currentCoordinates.Y));
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+ }
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+
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+ if (startingCords.Y > currentCoordinates.Y)
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+ {
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+ return new DoubleCords(
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+ new Coordinates(startingCords.X, currentCoordinates.Y),
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+ new Coordinates(currentCoordinates.X, startingCords.Y));
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+ }
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+
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+ if (startingCords.X > currentCoordinates.X && startingCords.Y <= currentCoordinates.Y)
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+ {
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+ return new DoubleCords(
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+ new Coordinates(currentCoordinates.X, startingCords.Y),
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+ new Coordinates(startingCords.X, currentCoordinates.Y));
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+ }
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+
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+ return new DoubleCords(startingCords, secondCoordinates);
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+ }
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+
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+ private static void CalculateFillForEllipse(List<Coordinates> outlineCoordinates)
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+ {
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+ if (!outlineCoordinates.Any())
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+ {
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+ return;
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+ }
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+
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+ int bottom = outlineCoordinates.Max(x => x.Y);
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+ int top = outlineCoordinates.Min(x => x.Y);
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+ for (int i = top + 1; i < bottom; i++)
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+ {
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+ IEnumerable<Coordinates> rowCords = outlineCoordinates.Where(x => x.Y == i);
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+ int right = rowCords.Max(x => x.X);
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+ int left = rowCords.Min(x => x.X);
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+ for (int j = left + 1; j < right; j++)
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+ {
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+ outlineCoordinates.Add(new Coordinates(j, i));
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+ }
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+ }
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+ }
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+
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+
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+ /// <summary>
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+ /// Calculates ellipse points for specified coordinates and thickness.
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+ /// </summary>
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+ /// <param name="startCoordinates">Top left coordinate of ellipse.</param>
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+ /// <param name="endCoordinates">Bottom right coordinate of ellipse.</param>
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+ private static void CreateEllipse(Coordinates startCoordinates, Coordinates endCoordinates, List<Coordinates> output)
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+ {
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+ double radiusX = (endCoordinates.X - startCoordinates.X) / 2.0;
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+ double radiusY = (endCoordinates.Y - startCoordinates.Y) / 2.0;
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+ double centerX = (startCoordinates.X + endCoordinates.X + 1) / 2.0;
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+ double centerY = (startCoordinates.Y + endCoordinates.Y + 1) / 2.0;
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+
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+ MidpointEllipse(radiusX, radiusY, centerX, centerY, output);
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+ }
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+
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+ private static void MidpointEllipse(double halfWidth, double halfHeight, double centerX, double centerY, List<Coordinates> output)
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+ {
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+ if (halfWidth < 1 || halfHeight < 1)
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+ {
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+ FallbackRectangle(halfWidth, halfHeight, centerX, centerY, output);
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+ }
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+
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+ // ellipse formula: halfHeight^2 * x^2 + halfWidth^2 * y^2 - halfHeight^2 * halfWidth^2 = 0
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+
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+ // Make sure we are always at the center of a pixel
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+ double currentX = Math.Ceiling(centerX - 0.5) + 0.5;
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+ double currentY = centerY + halfHeight;
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+
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+ double currentSlope;
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+
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+ // from PI/2 to middle
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+ do
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+ {
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+ GetRegionPoints(currentX, centerX, currentY, centerY, output);
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+
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+ // calculate next pixel coords
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+ currentX++;
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+
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+ if ((Math.Pow(halfHeight, 2) * Math.Pow(currentX - centerX, 2)) +
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+ (Math.Pow(halfWidth, 2) * Math.Pow(currentY - centerY - 0.5, 2)) -
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+ (Math.Pow(halfWidth, 2) * Math.Pow(halfHeight, 2)) >= 0)
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+ {
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+ currentY--;
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+ }
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+
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+ // calculate how far we've advanced
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+ double derivativeX = 2 * Math.Pow(halfHeight, 2) * (currentX - centerX);
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+ double derivativeY = 2 * Math.Pow(halfWidth, 2) * (currentY - centerY);
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+ currentSlope = -(derivativeX / derivativeY);
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+ }
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+ while (currentSlope > -1 && currentY - centerY > 0.5);
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+
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+ // from middle to 0
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+ while (currentY - centerY >= 0)
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+ {
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+ GetRegionPoints(currentX, centerX, currentY, centerY, output);
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+
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+ currentY--;
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+ if ((Math.Pow(halfHeight, 2) * Math.Pow(currentX - centerX + 0.5, 2)) +
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+ (Math.Pow(halfWidth, 2) * Math.Pow(currentY - centerY, 2)) -
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+ (Math.Pow(halfWidth, 2) * Math.Pow(halfHeight, 2)) < 0)
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+ {
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+ currentX++;
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+ }
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+ }
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+ }
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+
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+ private static void FallbackRectangle(double halfWidth, double halfHeight, double centerX, double centerY, List<Coordinates> output)
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+ {
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+ for (double x = centerX - halfWidth; x <= centerX + halfWidth; x++)
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+ {
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+ output.Add(new Coordinates((int)x, (int)(centerY - halfHeight)));
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+ output.Add(new Coordinates((int)x, (int)(centerY + halfHeight)));
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+ }
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+
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+ for (double y = centerY - halfHeight + 1; y <= centerY + halfHeight - 1; y++)
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+ {
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+ output.Add(new Coordinates((int)(centerX - halfWidth), (int)y));
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+ output.Add(new Coordinates((int)(centerX + halfWidth), (int)y));
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+ }
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+ }
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+
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+ private static void GetRegionPoints(double x, double xc, double y, double yc, List<Coordinates> output)
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+ {
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+ output.Add(new Coordinates((int)Math.Floor(x), (int)Math.Floor(y)));
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+ output.Add(new Coordinates((int)Math.Floor(-(x - xc) + xc), (int)Math.Floor(y)));
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+ output.Add(new Coordinates((int)Math.Floor(x), (int)Math.Floor(-(y - yc) + yc)));
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+ output.Add(new Coordinates((int)Math.Floor(-(x - xc) + xc), (int)Math.Floor(-(y - yc) + yc)));
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+ }
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+
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+ private static void CalculateRectangleFillNonAlloc(Coordinates start, Coordinates end, int thickness, List<Coordinates> output)
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+ {
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+ int offset = (int)Math.Ceiling(thickness / 2f);
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+ DoubleCords fixedCords = CalculateCoordinatesForShapeRotation(start, end);
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+
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+ DoubleCords innerCords = new DoubleCords
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+ {
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+ Coords1 = new Coordinates(fixedCords.Coords1.X + offset, fixedCords.Coords1.Y + offset),
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+ Coords2 = new Coordinates(fixedCords.Coords2.X - (offset - 1), fixedCords.Coords2.Y - (offset - 1))
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+ };
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+
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+ int height = innerCords.Coords2.Y - innerCords.Coords1.Y;
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+ int width = innerCords.Coords2.X - innerCords.Coords1.X;
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+
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+ if (height < 1 || width < 1)
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+ {
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+ return;
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+ }
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+
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+ int i = 0;
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+ for (int y = 0; y < height; y++)
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+ {
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+ for (int x = 0; x < width; x++)
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+ {
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+ output.Add(new Coordinates(innerCords.Coords1.X + x, innerCords.Coords1.Y + y));
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+ i++;
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+ }
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+ }
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+ }
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+
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+ private static void CalculateRectanglePoints(DoubleCords coordinates, List<Coordinates> output)
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+ {
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+ for (int i = coordinates.Coords1.X; i < coordinates.Coords2.X + 1; i++)
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+ {
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+ output.Add(new Coordinates(i, coordinates.Coords1.Y));
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+ output.Add(new Coordinates(i, coordinates.Coords2.Y));
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+ }
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+
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+ for (int i = coordinates.Coords1.Y + 1; i <= coordinates.Coords2.Y - 1; i++)
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+ {
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+ output.Add(new Coordinates(coordinates.Coords1.X, i));
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+ output.Add(new Coordinates(coordinates.Coords2.X, i));
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+ }
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+ }
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+ }
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+}
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