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@@ -11,7 +11,7 @@ public abstract class StructureNode : Node, IReadOnlyStructureNode, IBackgroundI
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public InputProperty<Image?> Background { get; }
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public InputProperty<Image?> Background { get; }
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public InputProperty<float> Opacity { get; }
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public InputProperty<float> Opacity { get; }
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public InputProperty<bool> IsVisible { get; }
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public InputProperty<bool> IsVisible { get; }
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- public InputProperty<bool> ClipToMemberBelow { get; }
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+ public InputProperty<bool> ClipToPreviousMember { get; }
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public InputProperty<BlendMode> BlendMode { get; }
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public InputProperty<BlendMode> BlendMode { get; }
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public InputProperty<ChunkyImage?> Mask { get; }
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public InputProperty<ChunkyImage?> Mask { get; }
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public InputProperty<bool> MaskIsVisible { get; }
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public InputProperty<bool> MaskIsVisible { get; }
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@@ -25,7 +25,7 @@ public abstract class StructureNode : Node, IReadOnlyStructureNode, IBackgroundI
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Background = CreateInput<Image?>("Background", "BACKGROUND", null);
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Background = CreateInput<Image?>("Background", "BACKGROUND", null);
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Opacity = CreateInput<float>("Opacity", "OPACITY", 1);
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Opacity = CreateInput<float>("Opacity", "OPACITY", 1);
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IsVisible = CreateInput<bool>("IsVisible", "IS_VISIBLE", true);
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IsVisible = CreateInput<bool>("IsVisible", "IS_VISIBLE", true);
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- ClipToMemberBelow = CreateInput<bool>("ClipToMemberBelow", "CLIP_TO_MEMBER_BELOW", false);
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+ ClipToPreviousMember = CreateInput<bool>("ClipToMemberBelow", "CLIP_TO_MEMBER_BELOW", false);
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BlendMode = CreateInput<BlendMode>("BlendMode", "BLEND_MODE", Enums.BlendMode.Normal);
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BlendMode = CreateInput<BlendMode>("BlendMode", "BLEND_MODE", Enums.BlendMode.Normal);
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Mask = CreateInput<ChunkyImage?>("Mask", "MASK", null);
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Mask = CreateInput<ChunkyImage?>("Mask", "MASK", null);
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MaskIsVisible = CreateInput<bool>("MaskIsVisible", "MASK_IS_VISIBLE", true);
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MaskIsVisible = CreateInput<bool>("MaskIsVisible", "MASK_IS_VISIBLE", true);
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