using System; using PixiEditor.DrawingApi.Core.ColorsImpl; using PixiEditor.DrawingApi.Core.Shaders; using PixiEditor.DrawingApi.Core.Surfaces; using PixiEditor.DrawingApi.Core.Surfaces.PaintImpl; namespace PixiEditor.DrawingApi.Core.Bridge.NativeObjectsImpl { public interface IPaintImplementation { public IntPtr CreatePaint(); public void Dispose(IntPtr paintObjPointer); public Paint Clone(IntPtr paintObjPointer); public Color GetColor(Paint paint); public void SetColor(Paint paint, Color value); public BlendMode GetBlendMode(Paint paint); public void SetBlendMode(Paint paint, BlendMode value); public FilterQuality GetFilterQuality(Paint paint); public void SetFilterQuality(Paint paint, FilterQuality value); public bool GetIsAntiAliased(Paint paint); public void SetIsAntiAliased(Paint paint, bool value); public PaintStyle GetStyle(Paint paint); public void SetStyle(Paint paint, PaintStyle value); public StrokeCap GetStrokeCap(Paint paint); public void SetStrokeCap(Paint paint, StrokeCap value); public float GetStrokeWidth(Paint paint); public void SetStrokeWidth(Paint paint, float value); public ColorFilter GetColorFilter(Paint paint); public void SetColorFilter(Paint paint, ColorFilter value); public ImageFilter GetImageFilter(Paint paint); public void SetImageFilter(Paint paint, ImageFilter value); public object GetNativePaint(IntPtr objectPointer); public Shader? GetShader(Paint paint); public void SetShader(Paint paint, Shader shader); } }