StructureNode.cs 13 KB

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  1. using PixiEditor.ChangeableDocument.Changeables.Animations;
  2. using PixiEditor.ChangeableDocument.Changeables.Graph.Interfaces;
  3. using PixiEditor.ChangeableDocument.Changeables.Interfaces;
  4. using PixiEditor.ChangeableDocument.ChangeInfos.Properties;
  5. using PixiEditor.ChangeableDocument.Helpers;
  6. using PixiEditor.ChangeableDocument.Rendering;
  7. using Drawie.Backend.Core;
  8. using Drawie.Backend.Core.ColorsImpl;
  9. using Drawie.Backend.Core.Numerics;
  10. using Drawie.Backend.Core.Surfaces;
  11. using Drawie.Backend.Core.Surfaces.ImageData;
  12. using Drawie.Backend.Core.Surfaces.PaintImpl;
  13. using Drawie.Numerics;
  14. using BlendMode = PixiEditor.ChangeableDocument.Enums.BlendMode;
  15. namespace PixiEditor.ChangeableDocument.Changeables.Graph.Nodes;
  16. public abstract class StructureNode : RenderNode, IReadOnlyStructureNode, IRenderInput
  17. {
  18. public const string DefaultMemberName = "DEFAULT_MEMBER_NAME";
  19. public const string IsVisiblePropertyName = "IsVisible";
  20. public const string OpacityPropertyName = "Opacity";
  21. public const string BlendModePropertyName = "BlendMode";
  22. public const string ClipToPreviousMemberPropertyName = "ClipToPreviousMember";
  23. public const string MaskIsVisiblePropertyName = "MaskIsVisible";
  24. public const string MaskPropertyName = "Mask";
  25. public const string FiltersPropertyName = "Filters";
  26. public const string FilterlessOutputPropertyName = "FilterlessOutput";
  27. public const string RawOutputPropertyName = "RawOutput";
  28. public InputProperty<float> Opacity { get; }
  29. public InputProperty<bool> IsVisible { get; }
  30. public bool ClipToPreviousMember { get; set; }
  31. public InputProperty<BlendMode> BlendMode { get; }
  32. public RenderInputProperty CustomMask { get; }
  33. public InputProperty<bool> MaskIsVisible { get; }
  34. public InputProperty<Filter> Filters { get; }
  35. public RenderInputProperty Background { get; }
  36. public RenderOutputProperty FilterlessOutput { get; }
  37. public RenderOutputProperty RawOutput { get; }
  38. public OutputProperty<VecD> TightSize { get; }
  39. public OutputProperty<VecD> CanvasPosition { get; }
  40. public OutputProperty<VecD> CenterPosition { get; }
  41. public ChunkyImage? EmbeddedMask { get; set; }
  42. protected Texture renderedMask;
  43. protected static readonly Paint replacePaint =
  44. new Paint() { BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.Src };
  45. protected static readonly Paint clearPaint = new Paint()
  46. {
  47. BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.Src, Color = Colors.Transparent
  48. };
  49. protected static readonly Paint clipPaint = new Paint()
  50. {
  51. BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.DstIn
  52. };
  53. public virtual ShapeCorners GetTransformationCorners(KeyFrameTime frameTime)
  54. {
  55. return new ShapeCorners(GetTightBounds(frameTime).GetValueOrDefault());
  56. }
  57. public string MemberName
  58. {
  59. get => DisplayName;
  60. set => DisplayName = value;
  61. }
  62. protected Paint maskPaint = new Paint()
  63. {
  64. BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.DstIn, ColorFilter = Nodes.Filters.MaskFilter
  65. };
  66. protected Paint blendPaint = new Paint() { BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.SrcOver };
  67. protected Paint maskPreviewPaint = new Paint()
  68. {
  69. BlendMode = Drawie.Backend.Core.Surfaces.BlendMode.SrcOver,
  70. ColorFilter = ColorFilter.CreateCompose(Nodes.Filters.AlphaGrayscaleFilter, Nodes.Filters.MaskFilter)
  71. };
  72. protected StructureNode()
  73. {
  74. Painter filterlessPainter = new Painter(OnFilterlessPaint);
  75. Painter rawPainter = new Painter(OnRawPaint);
  76. Background = CreateRenderInput("Background", "BACKGROUND");
  77. Opacity = CreateInput<float>(OpacityPropertyName, "OPACITY", 1);
  78. IsVisible = CreateInput<bool>(IsVisiblePropertyName, "IS_VISIBLE", true);
  79. BlendMode = CreateInput(BlendModePropertyName, "BLEND_MODE", Enums.BlendMode.Normal);
  80. CustomMask = CreateRenderInput(MaskPropertyName, "MASK");
  81. MaskIsVisible = CreateInput<bool>(MaskIsVisiblePropertyName, "MASK_IS_VISIBLE", true);
  82. Filters = CreateInput<Filter>(FiltersPropertyName, "FILTERS", null);
  83. FilterlessOutput = CreateRenderOutput(FilterlessOutputPropertyName, "WITHOUT_FILTERS",
  84. () => filterlessPainter, () => Background.Value);
  85. RawOutput = CreateRenderOutput(RawOutputPropertyName, "RAW_LAYER_OUTPUT", () => rawPainter);
  86. CanvasPosition = CreateOutput<VecD>("CanvasPosition", "CANVAS_POSITION", VecD.Zero);
  87. CenterPosition = CreateOutput<VecD>("CenterPosition", "CENTER_POSITION", VecD.Zero);
  88. TightSize = CreateOutput<VecD>("Size", "SIZE", VecD.Zero);
  89. MemberName = DefaultMemberName;
  90. }
  91. protected override void OnExecute(RenderContext context)
  92. {
  93. base.OnExecute(context);
  94. if (TightSize.Connections.Count > 0)
  95. {
  96. TightSize.Value = GetTightBounds(context.FrameTime)?.Size ?? VecD.Zero;
  97. }
  98. if (CanvasPosition.Connections.Count > 0)
  99. {
  100. CanvasPosition.Value = GetTightBounds(context.FrameTime)?.TopLeft ?? VecD.Zero;
  101. }
  102. if (CenterPosition.Connections.Count > 0)
  103. {
  104. CenterPosition.Value = GetTightBounds(context.FrameTime)?.Center ?? VecD.Zero;
  105. }
  106. }
  107. protected override void Paint(RenderContext context, DrawingSurface surface)
  108. {
  109. OnPaint(context, surface);
  110. }
  111. protected override void OnPaint(RenderContext context, DrawingSurface renderTarget)
  112. {
  113. if (Output.Connections.Count > 0)
  114. {
  115. RenderForOutput(context, renderTarget, Output);
  116. }
  117. }
  118. private void OnFilterlessPaint(RenderContext context, DrawingSurface renderTarget)
  119. {
  120. RenderForOutput(context, renderTarget, FilterlessOutput);
  121. }
  122. private void OnRawPaint(RenderContext context, DrawingSurface renderTarget)
  123. {
  124. RenderForOutput(context, renderTarget, RawOutput);
  125. }
  126. public abstract VecD GetScenePosition(KeyFrameTime frameTime);
  127. public abstract VecD GetSceneSize(KeyFrameTime frameTime);
  128. public void RenderForOutput(RenderContext context, DrawingSurface renderTarget, RenderOutputProperty output)
  129. {
  130. if (IsDisposed)
  131. {
  132. return;
  133. }
  134. var renderObjectContext = CreateSceneContext(context, renderTarget, output);
  135. int renderSaved = renderTarget.Canvas.Save();
  136. VecD scenePos = GetScenePosition(context.FrameTime);
  137. VecD sceneSize = GetSceneSize(context.FrameTime);
  138. //renderTarget.Canvas.ClipRect(new RectD(scenePos - (sceneSize / 2f), sceneSize));
  139. Render(renderObjectContext);
  140. renderTarget?.Canvas.RestoreToCount(renderSaved);
  141. }
  142. protected SceneObjectRenderContext CreateSceneContext(RenderContext context, DrawingSurface renderTarget,
  143. RenderOutputProperty output)
  144. {
  145. var sceneSize = GetSceneSize(context.FrameTime);
  146. RectD localBounds = new RectD(0, 0, sceneSize.X, sceneSize.Y);
  147. SceneObjectRenderContext renderObjectContext = new SceneObjectRenderContext(output, renderTarget, localBounds,
  148. context.FrameTime, context.ChunkResolution, context.RenderOutputSize, context.DocumentSize, renderTarget == context.RenderSurface,
  149. context.ProcessingColorSpace,
  150. context.Opacity);
  151. renderObjectContext.FullRerender = context.FullRerender;
  152. return renderObjectContext;
  153. }
  154. public abstract void Render(SceneObjectRenderContext sceneContext);
  155. protected void ApplyMaskIfPresent(DrawingSurface surface, RenderContext context, ChunkResolution renderResolution)
  156. {
  157. if (MaskIsVisible.Value)
  158. {
  159. if (CustomMask.Value != null)
  160. {
  161. int layer = surface.Canvas.SaveLayer(maskPaint);
  162. surface.Canvas.Scale((float)renderResolution.Multiplier());
  163. CustomMask.Value.Paint(context, surface);
  164. surface.Canvas.RestoreToCount(layer);
  165. }
  166. else if (EmbeddedMask != null)
  167. {
  168. if (context.FullRerender)
  169. {
  170. EmbeddedMask.DrawMostUpToDateRegionOn(
  171. new RectI(0, 0, EmbeddedMask.LatestSize.X, EmbeddedMask.LatestSize.Y),
  172. ChunkResolution.Full,
  173. surface, VecI.Zero, maskPaint);
  174. }
  175. else if (renderedMask != null)
  176. {
  177. int saved = surface.Canvas.Save();
  178. surface.Canvas.Scale((float)renderResolution.Multiplier());
  179. surface.Canvas.DrawSurface(renderedMask.DrawingSurface, 0, 0, maskPaint);
  180. surface.Canvas.RestoreToCount(saved);
  181. }
  182. }
  183. }
  184. }
  185. protected override int GetContentCacheHash()
  186. {
  187. return HashCode.Combine(base.GetContentCacheHash(), EmbeddedMask?.GetCacheHash() ?? 0,
  188. ClipToPreviousMember ? 1 : 0);
  189. }
  190. public virtual void RenderChunk(VecI chunkPos, ChunkResolution resolution, KeyFrameTime frameTime,
  191. ColorSpace processingColorSpace)
  192. {
  193. RenderChunkyImageChunk(chunkPos, resolution, EmbeddedMask, 55, processingColorSpace, ref renderedMask);
  194. }
  195. protected void RenderChunkyImageChunk(VecI chunkPos, ChunkResolution resolution, ChunkyImage img,
  196. int textureId, ColorSpace processingColorSpace,
  197. ref Texture? renderSurface)
  198. {
  199. if (img is null)
  200. {
  201. return;
  202. }
  203. VecI targetSize = img.LatestSize;
  204. renderSurface = RequestTexture(textureId, targetSize, processingColorSpace, false);
  205. int saved = renderSurface.DrawingSurface.Canvas.Save();
  206. if (!img.DrawMostUpToDateChunkOn(
  207. chunkPos,
  208. ChunkResolution.Full,
  209. renderSurface.DrawingSurface,
  210. chunkPos * ChunkResolution.Full.PixelSize(),
  211. replacePaint))
  212. {
  213. var chunkSize = ChunkResolution.Full.PixelSize();
  214. renderSurface.DrawingSurface.Canvas.DrawRect(new RectD(chunkPos * chunkSize, new VecD(chunkSize)),
  215. clearPaint);
  216. }
  217. renderSurface.DrawingSurface.Canvas.RestoreToCount(saved);
  218. }
  219. protected void ApplyRasterClip(DrawingSurface toClip, DrawingSurface clipSource)
  220. {
  221. if (ClipToPreviousMember && Background.Value != null)
  222. {
  223. toClip.Canvas.DrawSurface(clipSource, 0, 0, clipPaint);
  224. }
  225. }
  226. protected bool IsEmptyMask()
  227. {
  228. return EmbeddedMask != null && MaskIsVisible.Value && !EmbeddedMask.LatestOrCommittedChunkExists();
  229. }
  230. protected bool HasOperations()
  231. {
  232. return (MaskIsVisible.Value && (EmbeddedMask != null || CustomMask.Value != null)) || ClipToPreviousMember;
  233. }
  234. protected void DrawClipSource(DrawingSurface drawOnto, IClipSource clipSource, SceneObjectRenderContext context)
  235. {
  236. blendPaint.Color = Colors.White;
  237. clipSource.DrawClipSource(context, drawOnto);
  238. }
  239. public abstract RectD? GetTightBounds(KeyFrameTime frameTime);
  240. public abstract RectD? GetApproxBounds(KeyFrameTime frameTime);
  241. public override void SerializeAdditionalData(Dictionary<string, object> additionalData)
  242. {
  243. base.SerializeAdditionalData(additionalData);
  244. if (EmbeddedMask != null)
  245. {
  246. additionalData["embeddedMask"] = EmbeddedMask;
  247. }
  248. if (ClipToPreviousMember)
  249. {
  250. additionalData["clipToPreviousMember"] = ClipToPreviousMember;
  251. }
  252. }
  253. internal override void DeserializeAdditionalData(IReadOnlyDocument target,
  254. IReadOnlyDictionary<string, object> data, List<IChangeInfo> infos)
  255. {
  256. base.DeserializeAdditionalData(target, data, infos);
  257. bool hasMask = data.ContainsKey("embeddedMask");
  258. if (hasMask)
  259. {
  260. ChunkyImage? mask = (ChunkyImage?)data["embeddedMask"];
  261. EmbeddedMask?.Dispose();
  262. EmbeddedMask = mask;
  263. infos.Add(new StructureMemberMask_ChangeInfo(Id, mask != null));
  264. }
  265. if (data.TryGetValue("clipToPreviousMember", out var clip))
  266. {
  267. ClipToPreviousMember = (bool)clip;
  268. infos.Add(new StructureMemberClipToMemberBelow_ChangeInfo(Id, ClipToPreviousMember));
  269. }
  270. }
  271. public override RectD? GetPreviewBounds(int frame, string elementFor = "")
  272. {
  273. if (elementFor == nameof(EmbeddedMask) && EmbeddedMask != null)
  274. {
  275. return new RectD(VecD.Zero, EmbeddedMask.LatestSize);
  276. }
  277. return null;
  278. }
  279. public override bool RenderPreview(DrawingSurface renderOn, RenderContext context,
  280. string elementToRenderName)
  281. {
  282. if (elementToRenderName != nameof(EmbeddedMask))
  283. {
  284. return false;
  285. }
  286. var img = EmbeddedMask;
  287. if (img is null)
  288. {
  289. return false;
  290. }
  291. renderOn.Canvas.DrawSurface(renderedMask.DrawingSurface, VecI.Zero, maskPreviewPaint);
  292. return true;
  293. }
  294. public override void Dispose()
  295. {
  296. base.Dispose();
  297. renderedMask?.Dispose();
  298. EmbeddedMask?.Dispose();
  299. Output.Value = null;
  300. maskPaint.Dispose();
  301. blendPaint.Dispose();
  302. maskPreviewPaint.Dispose();
  303. }
  304. }