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@@ -6,10 +6,14 @@ namespace QuestPDF.Fluent
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{
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public static class PaddingExtensions
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{
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- private static IContainer Padding(this IContainer element, Action<Padding> handler)
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+ private static IContainer Padding(this IContainer element, float top = 0, float bottom = 0, float left = 0, float right = 0)
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{
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var padding = element as Padding ?? new Padding();
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- handler(padding);
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+
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+ padding.Top += top;
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+ padding.Bottom += bottom;
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+ padding.Left += left;
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+ padding.Right += right;
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return element.Element(padding);
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}
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@@ -22,9 +26,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer Padding(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element
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- .PaddingVertical(value, unit)
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- .PaddingHorizontal(value, unit);
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+ value = value.ToPoints(unit);
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+ return element.Padding(top: value, bottom: value, left: value, right: value);
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}
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/// <summary>
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@@ -35,9 +38,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingHorizontal(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element
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- .PaddingLeft(value, unit)
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- .PaddingRight(value, unit);
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+ value = value.ToPoints(unit);
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+ return element.Padding(left: value, right: value);
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}
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/// <summary>
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@@ -48,9 +50,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingVertical(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element
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- .PaddingTop(value, unit)
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- .PaddingBottom(value, unit);
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+ value = value.ToPoints(unit);
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+ return element.Padding(top: value, bottom: value);
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}
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/// <summary>
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@@ -61,7 +62,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingTop(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element.Padding(x => x.Top += value.ToPoints(unit));
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+ value = value.ToPoints(unit);
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+ return element.Padding(top: value);
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}
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/// <summary>
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@@ -72,7 +74,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingBottom(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element.Padding(x => x.Bottom += value.ToPoints(unit));
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+ value = value.ToPoints(unit);
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+ return element.Padding(bottom: value);
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}
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/// <summary>
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@@ -83,7 +86,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingLeft(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element.Padding(x => x.Left += value.ToPoints(unit));
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+ value = value.ToPoints(unit);
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+ return element.Padding(left: value);
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}
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/// <summary>
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@@ -94,7 +98,8 @@ namespace QuestPDF.Fluent
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/// </summary>
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public static IContainer PaddingRight(this IContainer element, float value, Unit unit = Unit.Point)
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{
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- return element.Padding(x => x.Right += value.ToPoints(unit));
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+ value = value.ToPoints(unit);
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+ return element.Padding(right: value);
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}
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}
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}
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