using Avalonia; using Avalonia.Media; using Avalonia.Platform; using Avalonia.Rendering.SceneGraph; using Avalonia.Skia; using SkiaSharp; namespace QuestPDF.Previewer; class InteractiveCanvas : ICustomDrawOperation { public Rect Bounds { get; set; } public ICollection Pages { get; set; } private float Width => (float)Bounds.Width; private float Height => (float)Bounds.Height; public float Scale { get; private set; } = 1; public float TranslateX { get; set; } public float TranslateY { get; set; } private const float MinScale = 0.1f; private const float MaxScale = 10f; private const float PageSpacing = 25f; private const float SafeZone = 25f; public float TotalPagesHeight => Pages.Sum(x => x.Height) + (Pages.Count - 1) * PageSpacing; public float TotalHeight => TotalPagesHeight + SafeZone * 2 / Scale; public float MaxWidth => Pages.Any() ? Pages.Max(x => x.Width) : 0; public float MaxTranslateY => TotalHeight - Height / Scale; public float ScrollPercentY { get { return TranslateY / MaxTranslateY; } set { TranslateY = value * MaxTranslateY; } } public float ScrollViewportSizeY { get { var viewPortSize = Height / Scale / TotalHeight; return Math.Clamp(viewPortSize, 0, 1); } } #region transformations private void LimitScale() { Scale = Math.Max(Scale, MinScale); Scale = Math.Min(Scale, MaxScale); } private void LimitTranslate() { if (TotalPagesHeight > Height / Scale) { TranslateY = Math.Min(TranslateY, MaxTranslateY); TranslateY = Math.Max(TranslateY, 0); } else { TranslateY = (TotalPagesHeight - Height / Scale) / 2; } if (Width / Scale < MaxWidth) { var maxTranslateX = (Width / 2 - SafeZone) / Scale - MaxWidth / 2; TranslateX = Math.Min(TranslateX, -maxTranslateX); TranslateX = Math.Max(TranslateX, maxTranslateX); } else { TranslateX = 0; } } public void TranslateWithCurrentScale(float x, float y) { TranslateX += x / Scale; TranslateY += y / Scale; LimitTranslate(); } public void ZoomToPoint(float x, float y, float factor) { var oldScale = Scale; Scale *= factor; LimitScale(); TranslateX -= x / Scale - x / oldScale; TranslateY -= y / Scale - y / oldScale; LimitTranslate(); } #endregion #region rendering public void Render(ImmediateDrawingContext context) { // get SkiaSharp canvas var leaseFeature = context.TryGetFeature(); using var lease = leaseFeature.Lease(); var canvas = lease.SkCanvas; if (canvas == null) return; // draw document if (Pages.Count <= 0) return; LimitScale(); LimitTranslate(); if (canvas == null) throw new InvalidOperationException($"Context needs to be ISkiaDrawingContextImpl but got {nameof(context)}"); var originalMatrix = canvas.TotalMatrix; canvas.Translate(Width / 2, 0); canvas.Scale(Scale); canvas.Translate(TranslateX, -TranslateY + SafeZone / Scale); foreach (var page in Pages) { canvas.Translate(-page.Width / 2f, 0); DrawBlankPage(canvas, page.Width, page.Height); DrawPageSnapshot(canvas, page); canvas.Translate(page.Width / 2f, page.Height + PageSpacing); } canvas.SetMatrix(originalMatrix); DrawInnerGradient(canvas); } private static void DrawPageSnapshot(SKCanvas canvas, DocumentSnapshot.PageSnapshot pageSnapshot) { canvas.Save(); canvas.ClipRect(new SKRect(0, 0, pageSnapshot.Width, pageSnapshot.Height)); canvas.DrawPicture(pageSnapshot.Picture); canvas.Restore(); } public void Dispose() { } public bool Equals(ICustomDrawOperation? other) => false; public bool HitTest(Point p) => true; #endregion #region blank page private static SKPaint BlankPagePaint = new SKPaint { Color = SKColors.White }; private static SKPaint BlankPageShadowPaint = new SKPaint { ImageFilter = SKImageFilter.CreateBlendMode( SKBlendMode.Overlay, SKImageFilter.CreateDropShadowOnly(0, 6, 6, 6, SKColors.Black.WithAlpha(64)), SKImageFilter.CreateDropShadowOnly(0, 10, 14, 14, SKColors.Black.WithAlpha(32))) }; private static void DrawBlankPage(SKCanvas canvas, float width, float height) { canvas.DrawRect(0, 0, width, height, BlankPageShadowPaint); canvas.DrawRect(0, 0, width, height, BlankPagePaint); } #endregion #region inner viewport gradient private const int InnerGradientSize = (int)SafeZone; private static readonly SKColor InnerGradientColor = SKColor.Parse("#666"); private void DrawInnerGradient(SKCanvas canvas) { // gamma correction var colors = Enumerable .Range(0, InnerGradientSize) .Select(x => 1f - x / (float) InnerGradientSize) .Select(x => Math.Pow(x, 2f)) .Select(x => (byte)(x * 255)) .Select(x => InnerGradientColor.WithAlpha(x)) .ToArray(); using var fogPaint = new SKPaint { Shader = SKShader.CreateLinearGradient( new SKPoint(0, 0), new SKPoint(0, InnerGradientSize), colors, SKShaderTileMode.Clamp) }; canvas.DrawRect(0, 0, Width, InnerGradientSize, fogPaint); } #endregion }