InteractiveCanvas.cs 8.8 KB

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  1. using System.Collections.Concurrent;
  2. using Avalonia;
  3. using Avalonia.Media;
  4. using Avalonia.Platform;
  5. using Avalonia.Rendering.SceneGraph;
  6. using Avalonia.Skia;
  7. using SkiaSharp;
  8. namespace QuestPDF.Previewer;
  9. class InteractiveCanvas : ICustomDrawOperation
  10. {
  11. public Rect Bounds { get; set; }
  12. public float RenderingScale { get; set; }
  13. private List<DocumentStructure.PageSize> PageSizes { get; set; } = new();
  14. private ConcurrentBag<RenderedPageSnapshot> PageSnapshotCache { get; set; } = new();
  15. private float Width => (float)Bounds.Width;
  16. private float Height => (float)Bounds.Height;
  17. public float Scale { get; private set; } = 1;
  18. public float TranslateX { get; set; }
  19. public float TranslateY { get; set; }
  20. private const float MinScale = 1 / 8f;
  21. private const float MaxScale = 8f;
  22. private const float PageSpacing = 25f;
  23. private const float SafeZone = 25f;
  24. public float TotalPagesHeight => PageSizes.Sum(x => x.Height) + (PageSizes.Count - 1) * PageSpacing;
  25. public float TotalHeight => TotalPagesHeight + SafeZone * 2 / Scale;
  26. public float MaxWidth => PageSizes.Any() ? PageSizes.Max(x => x.Width) : 0;
  27. public float MaxTranslateY => TotalHeight - Height / Scale;
  28. public float ScrollPercentY
  29. {
  30. get
  31. {
  32. return TranslateY / MaxTranslateY;
  33. }
  34. set
  35. {
  36. TranslateY = value * MaxTranslateY;
  37. }
  38. }
  39. public float ScrollViewportSizeY
  40. {
  41. get
  42. {
  43. var viewPortSize = Height / Scale / TotalHeight;
  44. return Math.Clamp(viewPortSize, 0, 1);
  45. }
  46. }
  47. #region interaction
  48. public void SetNewDocumentStructure(DocumentStructure document)
  49. {
  50. var imagesToDispose = PageSnapshotCache.Select(x => x.Image).ToList();
  51. // minimize the risk of a race condition, when Avalonia is still using the images and code disposes them
  52. Task.Run(async () =>
  53. {
  54. await Task.Delay(TimeSpan.FromSeconds(5));
  55. foreach (var image in imagesToDispose)
  56. image.Dispose();
  57. });
  58. PageSnapshotCache.Clear();
  59. PageSizes = document.Pages.ToList();
  60. }
  61. public ICollection<PageSnapshotIndex> GetMissingSnapshots()
  62. {
  63. var requiredKeys = GetVisiblePages(padding: 500).Select(x => (x.pageIndex, PreferredZoomLevel)).ToList();
  64. var availableKeys = PageSnapshotCache.Select(x => (x.PageIndex, x.ZoomLevel)).ToList();
  65. var missingKeys = requiredKeys.Except(availableKeys).ToArray();
  66. return missingKeys
  67. .Select(x => new PageSnapshotIndex
  68. {
  69. PageIndex = x.Item1,
  70. ZoomLevel = x.Item2
  71. })
  72. .ToList();
  73. }
  74. public void AddSnapshots(RenderedPageSnapshot snapshot)
  75. {
  76. PageSnapshotCache.Add(snapshot);
  77. }
  78. #endregion
  79. #region transformations
  80. private void LimitScale()
  81. {
  82. Scale = Math.Max(Scale, MinScale);
  83. Scale = Math.Min(Scale, MaxScale);
  84. }
  85. private void LimitTranslate()
  86. {
  87. if (TotalPagesHeight > Height / Scale)
  88. {
  89. TranslateY = Math.Min(TranslateY, MaxTranslateY);
  90. TranslateY = Math.Max(TranslateY, 0);
  91. }
  92. else
  93. {
  94. TranslateY = (TotalPagesHeight - Height / Scale) / 2;
  95. }
  96. if (Width / Scale < MaxWidth)
  97. {
  98. var maxTranslateX = (Width / 2 - SafeZone) / Scale - MaxWidth / 2;
  99. TranslateX = Math.Min(TranslateX, -maxTranslateX);
  100. TranslateX = Math.Max(TranslateX, maxTranslateX);
  101. }
  102. else
  103. {
  104. TranslateX = 0;
  105. }
  106. }
  107. public void TranslateWithCurrentScale(float x, float y)
  108. {
  109. TranslateX += x / Scale;
  110. TranslateY += y / Scale;
  111. LimitTranslate();
  112. }
  113. public void ZoomToPoint(float x, float y, float factor)
  114. {
  115. var oldScale = Scale;
  116. Scale *= factor;
  117. LimitScale();
  118. TranslateX -= x / Scale - x / oldScale;
  119. TranslateY -= y / Scale - y / oldScale;
  120. LimitTranslate();
  121. }
  122. #endregion
  123. #region rendering
  124. private int PreferredZoomLevel => (int)Math.Min(3, Math.Ceiling(Math.Log2(Scale * RenderingScale)));
  125. private IEnumerable<(int pageIndex, float verticalOffset)> GetVisiblePages(float padding = 100)
  126. {
  127. padding /= Scale;
  128. var visibleOffsetFrom = TranslateY - padding;
  129. var visibleOffsetTo = TranslateY + Height / Scale + padding;
  130. var topOffset = 0f;
  131. foreach (var pageIndex in Enumerable.Range(0, PageSizes.Count))
  132. {
  133. var page = PageSizes.ElementAt(pageIndex);
  134. if (topOffset + page.Height > visibleOffsetFrom)
  135. yield return (pageIndex, topOffset);
  136. topOffset += page.Height + PageSpacing;
  137. if (topOffset > visibleOffsetTo)
  138. yield break;
  139. }
  140. }
  141. public void Render(ImmediateDrawingContext context)
  142. {
  143. // get SkiaSharp canvas
  144. var leaseFeature = context.TryGetFeature<ISkiaSharpApiLeaseFeature>();
  145. using var lease = leaseFeature.Lease();
  146. var canvas = lease.SkCanvas;
  147. if (canvas == null)
  148. return;
  149. // draw document
  150. if (PageSizes.Count <= 0)
  151. return;
  152. LimitScale();
  153. LimitTranslate();
  154. var originalMatrix = canvas.TotalMatrix;
  155. canvas.Translate(Width / 2, 0);
  156. canvas.Scale(Scale);
  157. canvas.Translate(TranslateX, -TranslateY + SafeZone / Scale);
  158. foreach (var (pageIndex, offset) in GetVisiblePages())
  159. {
  160. var pageSize = PageSizes.ElementAt(pageIndex);
  161. canvas.Save();
  162. canvas.Translate(-pageSize.Width / 2f, offset);
  163. DrawBlankPage(canvas, pageSize.Width, pageSize.Height);
  164. DrawPageSnapshot(canvas, pageIndex);
  165. canvas.Restore();
  166. }
  167. canvas.SetMatrix(originalMatrix);
  168. DrawInnerGradient(canvas);
  169. }
  170. private void DrawPageSnapshot(SKCanvas canvas, int pageIndex)
  171. {
  172. var page = PageSizes.ElementAt(pageIndex);
  173. var renderedSnapshot = PageSnapshotCache
  174. .Where(x => x.PageIndex == pageIndex)
  175. .OrderBy(x => Math.Abs(PreferredZoomLevel - x.ZoomLevel))
  176. .ThenByDescending(x => x.ZoomLevel)
  177. .FirstOrDefault();
  178. if (renderedSnapshot == null)
  179. return;
  180. using var drawImagePaint = new SKPaint
  181. {
  182. FilterQuality = SKFilterQuality.Medium // optimal for down-scaling
  183. };
  184. var renderingScale = (float)Math.Pow(2, renderedSnapshot.ZoomLevel);
  185. canvas.Save();
  186. canvas.ClipRect(new SKRect(0, 0, page.Width, page.Height));
  187. canvas.Scale(1 / renderingScale);
  188. canvas.DrawImage(renderedSnapshot.Image, SKPoint.Empty, drawImagePaint);
  189. canvas.Restore();
  190. }
  191. public void Dispose() { }
  192. public bool Equals(ICustomDrawOperation? other) => false;
  193. public bool HitTest(Point p) => true;
  194. #endregion
  195. #region blank page
  196. private static SKPaint BlankPagePaint = new SKPaint
  197. {
  198. Color = SKColors.White
  199. };
  200. private static SKPaint BlankPageShadowPaint = new SKPaint
  201. {
  202. ImageFilter = SKImageFilter.CreateBlendMode(
  203. SKBlendMode.Overlay,
  204. SKImageFilter.CreateDropShadowOnly(0, 6, 6, 6, SKColors.Black.WithAlpha(64)),
  205. SKImageFilter.CreateDropShadowOnly(0, 10, 14, 14, SKColors.Black.WithAlpha(32)))
  206. };
  207. private static void DrawBlankPage(SKCanvas canvas, float width, float height)
  208. {
  209. canvas.DrawRect(0, 0, width, height, BlankPageShadowPaint);
  210. canvas.DrawRect(0, 0, width, height, BlankPagePaint);
  211. }
  212. #endregion
  213. #region inner viewport gradient
  214. private const int InnerGradientSize = (int)SafeZone;
  215. private static readonly SKColor InnerGradientColor = SKColor.Parse("#666");
  216. private void DrawInnerGradient(SKCanvas canvas)
  217. {
  218. // gamma correction
  219. var colors = Enumerable
  220. .Range(0, InnerGradientSize)
  221. .Select(x => 1f - x / (float) InnerGradientSize)
  222. .Select(x => Math.Pow(x, 2f))
  223. .Select(x => (byte)(x * 255))
  224. .Select(x => InnerGradientColor.WithAlpha(x))
  225. .ToArray();
  226. using var fogPaint = new SKPaint
  227. {
  228. Shader = SKShader.CreateLinearGradient(
  229. new SKPoint(0, 0),
  230. new SKPoint(0, InnerGradientSize),
  231. colors,
  232. SKShaderTileMode.Clamp)
  233. };
  234. canvas.DrawRect(0, 0, Width, InnerGradientSize, fogPaint);
  235. }
  236. #endregion
  237. }