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@@ -66,12 +66,24 @@ namespace ShaderGen
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public static Vector3 Ddx(Vector3 value) => throw new ShaderBuiltinException();
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public static Vector4 Ddx(Vector4 value) => throw new ShaderBuiltinException();
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+ // DdxFine
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+ public static float DdxFine(float value) => throw new ShaderBuiltinException();
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+ public static Vector2 DdxFine(Vector2 value) => throw new ShaderBuiltinException();
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+ public static Vector3 DdxFine(Vector3 value) => throw new ShaderBuiltinException();
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+ public static Vector4 DdxFine(Vector4 value) => throw new ShaderBuiltinException();
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+
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// Ddy
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public static float Ddy(float value) => throw new ShaderBuiltinException();
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public static Vector2 Ddy(Vector2 value) => throw new ShaderBuiltinException();
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public static Vector3 Ddy(Vector3 value) => throw new ShaderBuiltinException();
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public static Vector4 Ddy(Vector4 value) => throw new ShaderBuiltinException();
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+ // DdyFine
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+ public static float DdyFine(float value) => throw new ShaderBuiltinException();
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+ public static Vector2 DdyFine(Vector2 value) => throw new ShaderBuiltinException();
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+ public static Vector3 DdyFine(Vector3 value) => throw new ShaderBuiltinException();
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+ public static Vector4 DdyFine(Vector4 value) => throw new ShaderBuiltinException();
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+
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// Floor
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public static float Floor(float value) => throw new ShaderBuiltinException();
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public static Vector2 Floor(Vector2 value) => throw new ShaderBuiltinException();
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