Historique des commits

Auteur SHA1 Message Date
  Eric Mellino 5659748e90 [Metal] Fix Mod function implementation. il y a 7 ans
  Craig Dean fecd9e77e2 Wrapped waithandle set's in try..catch to prevent occasional race condition. il y a 7 ans
  Craig Dean 834cd024e4 Ensure waithandles are disposed after process by changing using order. il y a 7 ans
  Craig Dean adc12a57b2 Fixed bug with extracting thread ID in compute shader. il y a 7 ans
  Craig Dean 4f40651cf9 Fixed atanh implementaion in HLSL. il y a 7 ans
  Craig Dean 564a26e311 Removed resources file as per GH-80 request. Also removed DoCS method as CS is now not called from code directly. il y a 7 ans
  Craig Dean 80230d8031 Correct to only pass method name into execution code, as per GH-80 comments. il y a 7 ans
  Craig Dean d730c31fa2 Fixed issue with Open GL ES float cast bracket position. il y a 7 ans
  Craig Dean ccf1aa080a Fixed issues with Open GL ES floats, and support for MathF.Pow overloads. il y a 7 ans
  Craig Dean 22bb0bf496 A failure to compile a backend will not cause the test set to be skipped from analysis (before it would cause it to show as different), allowing the tests to continue if at least two backends can be compared. il y a 7 ans
  Craig Dean f9a7b579aa Added new 'AddCheck' methods to known functions implementations. This makes it easier to implement a check that runs for each element in a vector. il y a 7 ans
  Craig Dean 14fef61e64 Merge branch 'master' into AutoGenerateTests il y a 7 ans
  Eric Mellino c66f5f556a Change FXC timeout to 60sec (from 2) for ShaderGen.Build. il y a 7 ans
  Craig Dean 0ccdec0f97 Added float generation control, and float comparison control, to provide more control over tests. il y a 7 ans
  Craig Dean 64f819a1bc Added more flexible equality that is based on float comparison where possible. il y a 7 ans
  Craig Dean f1000ac26c Major refactor to make more OO and easier to understand. il y a 7 ans
  Craig Dean a5f54a5288 Renamed Mappings.Methods to Mappings.MethodMaps and changed Methods to count field. il y a 7 ans
  Craig Dean 66861b3551 Move code into AutoGenerated folder, and split out classes to improve readability. il y a 7 ans
  Craig Dean fa4471eb23 Added some more utilities methods to improve test output. il y a 7 ans
  Craig Dean 6b2c6df8fc Runs test on all backends and does naive byte wise comparison of results to show rate of inconsistency. il y a 7 ans
  Craig Dean cd4acd012c Added TestTimer to make it easier to output timing message during long running tests. il y a 7 ans
  Craig Dean dc18c653da Now creates test data, and a result set based on executing on the CPU. il y a 7 ans
  Craig Dean eb08e25d74 Added ToMemorySize() to TestUtils for nicer test output. il y a 7 ans
  Craig Dean 9a50b1d1c7 Initial commit of auto-generation code. This auto-generates C# code to build into compute shaders for rapid testing and comparison between CPU & GPU backends. il y a 7 ans
  Craig Dean 9c934c2676 Implemented Math functions, automated headless graphics device testing, numerous bug fixes and improvements (#77) il y a 7 ans
  Eric Mellino 2d6117214c Remove unnecessary semicolon after discard calls. il y a 7 ans
  Eric Mellino fab524daa3 Detect StructuredBuffers that are used indirectly, but not in the top-level function. il y a 7 ans
  Eric Mellino ad41334ed1 Make ShaderModel.GetTypeSize more robust. il y a 7 ans
  Eric Mellino 5306272d60 Catch alignment issues in compound structures rather than just the top-level struct. il y a 7 ans
  Eric Mellino 66b7c872e6 Add "while" support, and add a test. il y a 7 ans