История коммитов

Автор SHA1 Сообщение Дата
  Eric Mellino e326fdaec8 Compile metal shaders to metallib's. 8 лет назад
  Eric Mellino 735c46ead4 Fix a couple of issues in the Metal generator with the new resource filtering. 8 лет назад
  Eric Mellino f5ecb7b716 Make Metal tests more debuggable. 8 лет назад
  Eric Mellino 5f564bafc0 Filter out the resources emitted to those that are actually used by the shader stage. 8 лет назад
  Eric Mellino 262a77fb72 Fix issuse with Metal structure alignment and padding. 8 лет назад
  Eric Mellino d028176c40 Fix Metal Matrix4x4 ctor and use more compiler args to catch errors. 8 лет назад
  Eric Mellino 9adcf547a4 Rework how the Metal generator works 8 лет назад
  Eric Mellino 778a20007a Hook in Metal generation to ShaderGen.App. 8 лет назад
  Eric Mellino 848c5bc7ab Add a Metal backend. 8 лет назад
  Eric Mellino 9c9302bc69 Always use layout(std140) in GLSL 330 shaders. 8 лет назад
  Eric Mellino 2c9d9bfc45 Add support for Matrix4x4 constructors, and support for Vector2/3/4.Transform. 8 лет назад
  Eric Mellino efd56f9408 More robust handling of FXC process waiting. 8 лет назад
  Eric Mellino aa50f30672 Add support for IsFrontFace, in vertex shaders only. 8 лет назад
  Eric Mellino 310cd9e18a Fix an issue with nested invocations. 8 лет назад
  Eric Mellino a54977c397 Add support for MathF.Min/Max/Pow. 8 лет назад
  Eric Mellino 45e449c5d4 [ShaderGen.App] Normalize paths after reading them from stdin. 8 лет назад
  Eric Mellino d6c57f9ba0 Quote arguments differently in ShaderGen.targets. 8 лет назад
  Eric Mellino ec794694ec Add auto-versioning and AppVeyor stuff. 8 лет назад
  Eric Mellino a1e351a6be Force type discovery for shader storage type parameters. 8 лет назад
  Eric Mellino e91cb5cfb0 More lenient error handling in DesignTime builds. 8 лет назад
  Eric Mellino a19aa04122 Bump versions. 8 лет назад
  Eric Mellino b679eaeb77 By-ref indexer for RWStructuredBuffer. 8 лет назад
  Eric Mellino 75303742f4 Common package output path. 8 лет назад
  Eric Mellino 12da2a42b2 Finish up support for compute shaders and (RW)StructuredBuffers. 8 лет назад
  Eric Mellino 3f3d770c6d Add support for several builtin variables, and beginnings of compute shaders. 8 лет назад
  Eric Mellino 70815f36c2 Bump versions. 8 лет назад
  Eric Mellino 5b1e0ee935 Add support for 2D multisampled textures. 8 лет назад
  Eric Mellino 0afee09193 Bump versions. 8 лет назад
  Eric Mellino fb46362c5d Add an explicit "SystemPosition" vertex semantic, and allow multiple fragment shader color outputs. 8 лет назад
  Eric Mellino dd2825388b Output all shader files as UTF8 without BOM. 8 лет назад