<Window xmlns="https://github.com/avaloniaui"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:vm="using:MonoGameIntegrationDemo.ViewModels"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:monoGame="using:AvaloniaInside.MonoGame"
        mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
        x:Class="MonoGameIntegrationDemo.Views.MainWindow"
        x:DataType="vm:MainWindowViewModel"
        Icon="/Assets/avalonia-logo.ico"
        Title="MonoGameIntegrationDemo">

    <Design.DataContext>
        <!-- This only sets the DataContext for the previewer in an IDE,
             to set the actual DataContext for runtime, set the DataContext property in code (look at App.axaml.cs) -->
        <vm:MainWindowViewModel/>
    </Design.DataContext>

    <Grid RowDefinitions="auto * auto">
        <Menu Grid.Row="0">
			<MenuItem Header="File">
				<MenuItem Icon="📁" Header="Load Model..." >
                    <Interaction.Behaviors>
						<MenuItemOpenFilePickerBehavior FileTypeFilter="glTF files|*.gltf;*.glb;*.vrm" AllowMultiple="False" Command="{Binding LoadModelCommand}" />
                    </Interaction.Behaviors>
                </MenuItem>
            </MenuItem>
        </Menu>

        <Border Grid.Row="1" CornerRadius="4" BorderThickness="2" BorderBrush="Black" Padding="3" Margin="3" >
		  <monoGame:MonoGameControl  Game="{Binding CurrentGame}" />	
        </Border>
	    

        <ContentControl Grid.Row="2" Content="{Binding ModelControls}" />		
        
    </Grid>     

</Window>
