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  1. 7 43
      src/glTF2Sharp.DOM/Memory/README.md

+ 7 - 43
src/glTF2Sharp.DOM/Memory/README.md

@@ -1,43 +1,7 @@
-# Byte Array Accessors
-
-
-### Todo:
-
-##### ListSegment < T >
-
-create a  equivalent to ArraySegment < T >
-
-
-##### generic accessor
-
-for vertex accessors, all accessors must implement a Vector4 accessor,
-which might be considered as the "object" accessor
-
-##### safe implementations
-
-probably a net35 target platform with alternative, slower, accessors
-
-
-##### basic mesh builder
-
-An ideal mesh builder would work like this:
-
-struct myVertex1
-{
-[MeshBuilder.Position]
-public system.numerics.Vector3 Position;
-
-[MeshBuilder.Normal]
-public system.numerics.Vector3 Normal;
-
-}
-
-mesh = new MeshBuilder<myVertex1>(float,ushort16);
-
-var a = myVertex1();
-var b = myVertex1();
-var c = myVertex1();
-
-mesh.AddTriangle(a,b,c);
-
-
+### Byte Array Accessors
+ 
+ Most data within glTF is stored in binary buffers. These buffers store both integer and floating point values.
+ 
+ In order to save space, buffer data can be encoded in different ways.
+ 
+ The helper classes in this namespace simplify the process of reading and writing encoded data to buffers.