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# MonoGame realtime rendering demo
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# MonoGame realtime rendering demo
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+Notes on the demo:
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+MonoGame typically preprocesses all graphics resources through its content pipeline, and all assets are converted to XNB files, which is what the runtime is able to load.
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+This is not the case of this demo; the glTF files are loaded at runtime without any preprocessing.
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+Also for simplicity, the demo uses the default in-built BasicEffect and SkinnedEffect shaders, which date from the years of DirectX9, so PBR rendering is not supported.
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+The project depends on [SharpGLTF.Runtime.MonoGame](..\SharpGLTF.Runtime.MonoGame), which also depends on [SharpGLTF.Core](..\..\src\SharpGLTF.Core), that's everything you need to load and render glTF models into MonoGame.
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