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@@ -10,4 +10,4 @@ This is not the case of this demo; the glTF files are loaded at runtime without
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Also for simplicity, the demo uses the default in-built BasicEffect and SkinnedEffect shaders, which date from the years of DirectX9, so PBR rendering is not supported.
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-The project depends on [SharpGLTF.Runtime.MonoGame](..\SharpGLTF.Runtime.MonoGame), which also depends on [SharpGLTF.Core](..\..\src\SharpGLTF.Core), that's everything you need to load and render glTF models into MonoGame.
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+The project depends on [SharpGLTF.Runtime.MonoGame](../SharpGLTF.Runtime.MonoGame), which also depends on [SharpGLTF.Core](../../src\SharpGLTF.Core), that's everything you need to load and render glTF models into MonoGame.
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