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rename CesiumOutline to CesiumToolkit

Bert Temme 2 years ago
parent
commit
54626224ab

+ 1 - 1
src/SharpGLTF.Core/Schema2/gltf.MeshPrimitive.CESIUM_primitive_outline.cs

@@ -30,7 +30,7 @@ namespace SharpGLTF.Schema2
         }
         }
     }
     }
 
 
-    public static class CesiumOutline
+    public static class CesiumToolkit
     {
     {
         public static Accessor CreateCesiumOutlineAccessor(ModelRoot model, IReadOnlyList<uint> outlines)
         public static Accessor CreateCesiumOutlineAccessor(ModelRoot model, IReadOnlyList<uint> outlines)
         {
         {

+ 2 - 1
tests/SharpGLTF.Toolkit.Tests/Scenes/SceneBuilderTests.cs

@@ -11,6 +11,7 @@ using SharpGLTF.Geometry.VertexTypes;
 using SharpGLTF.Geometry.Parametric;
 using SharpGLTF.Geometry.Parametric;
 using SharpGLTF.Materials;
 using SharpGLTF.Materials;
 using System.Diagnostics;
 using System.Diagnostics;
+using System.Collections.ObjectModel;
 
 
 namespace SharpGLTF.Scenes
 namespace SharpGLTF.Scenes
 {
 {
@@ -41,7 +42,7 @@ namespace SharpGLTF.Scenes
 
 
             var outlines = new ReadOnlyCollection<uint>(new List<uint> { 0, 1, 1, 2, 2, 0 });
             var outlines = new ReadOnlyCollection<uint>(new List<uint> { 0, 1, 1, 2, 2, 0 });
             var model = scene.ToGltf2();
             var model = scene.ToGltf2();
-            var accessor = CesiumOutline.CreateCesiumOutlineAccessor(model, outlines);
+            var accessor = CesiumToolkit.CreateCesiumOutlineAccessor(model, outlines);
             model.LogicalMeshes[0].Primitives[0].SetCesiumOutline(accessor);
             model.LogicalMeshes[0].Primitives[0].SetCesiumOutline(accessor);
 
 
             var cesiumOutlineExtension = (CESIUM_primitive_outlineglTFprimitiveextension)model.LogicalMeshes[0].Primitives[0].Extensions.FirstOrDefault();
             var cesiumOutlineExtension = (CESIUM_primitive_outlineglTFprimitiveextension)model.LogicalMeshes[0].Primitives[0].Extensions.FirstOrDefault();